Resident Evil Outbreak review

Capcom hint it won't be online but, asks PSM2, is that such a great loss? Read the import review to find out

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

When we first heard about Resi: Online (as it was then) and splashed it on the cover of PSM2 it was online only and we described it as being the 'first real reason to buy a Network Adapter'. So when the shitshell dropped that the game wouldn't be online in the UK we almost choked on our collective bile. OK, Capcom haven't properly said that it won't be online but let's just say it's 'unlikely'.

So Japan get a single-player game plus an online team version and UK is heading for just the single-player game. A disaster? Not necessarily. What we hadn't banked on was the diversity and size of the five single-player scenarios in the game. Described in an off-hand manner by insiders as 'mini adventures' they are - we're pleased to report - brilliantly sizey. Given that there's five of them you've a game with the total and weight and mass of Code: Veronica - easily. And, if anything, the violently different, disconnected episodes allow the game to be even more diverse than the traditional 'single' Resi adventure. Some are set in Raccoon city, others in Umbrella secret bases. It's the best of all (Resident Evil) worlds.

Additionally another new feature is the creation of eight different characters with which to play. Clearly inspired by the need to give online players a believable alter ego they nevertheless have different abilities.

Whoa momma. Get this - you can put things down. No more will you have to eat herbs you don't need or fire off fruitless shots just to clear an inventory space. You can pick up the new item and sacrifice something you think you won't need. Then you can come back later and pick it up if you like. This just feels a lot more natural. And ditch any memory of magic teleporting crates too.

TAKING THE LEAD
It's possible to take items from (and give items to) your buddies. After choosing a character, each scenario (story) begins with you and two AI-controlled mates. They run around picking things up, healing themselves (and you), loading guns and opening fire. You have a limited vocab of commands you can give via the right stick and the ability to hide while they kill zombies or to tap them up for a green herb from time to time is great. However, given the AI team-play in Conflict: Desert Storm or The Thing this lot are very unpredictable - disappearing off at inopportune moments - and frequently annoying, gabbering a library of stock phrases ranging from "Dear God!" to "No shit!" Of course, in the 'proper' online game these players would be 'real' people. Though it's hard to imagine 'real' players being any more competent or less annoying.

Special mention must go to the new T-Virus meter. Get bitten in an attack and the T-Virus slowly takes over your body. Each successive nibble speeds up the descent into zombiedom and only sparse drugs dotted around can slow it down. The result is that the game can become a race against time as you struggle to make it to the end before you snuff it, but certain scenarios become impossible if you cop a chomp early on. It's a 'new feature' certainly, but one which is more a 'pain in the arse' than radical gameplay enhancement. Plus - in multi-player online mode - turning into a zombie allows you to play as a zombie and run about and chomp people. Unfortunately in single-player mode it just makes you flop onto the floor dead. It serves more to remind us that offline we're missing a trick.

FANCY A BITE?
And chances are you'll be getting nibbled quite a bit. There are now more zombies on-screen at once (we counted eight at one stage) and they can now come through doors and chase you from room to room. There's no comfort to be drawn from clearing an area. Come back and another hoard of undead will have crept in from the street and taken up residence. Both of these factors make Outbreak bastard hard - plus bringing up the ammo/health menu now no longer pauses the game so multi-button push reloads and health-ups need to be done on the fly - while you're getting mauled. We kind of like it but boy, will it piss you off at the start.

Another new feature is the ability to break down doors, bypassing the familiar (boring?) process of finding keys. Some characters are better at this than others however. It's like the game wants you to have fun rather than adhere to strict, unrealistic Resi rules.

Outbreak - even minus it's online mode - feels like the first proper shake up Resi has had. The switch to true 3D (first done in Code: Veronica) actually had less effect to the gameplay than the new abilities to crawl, kick stuff open, kick, punch or dodge (depending on your character) and persistent, numerous and believable zombies.

Who knows, Capcom may include online in the UK. But even without it Outbreak still does Resi's good name proud.

Resident Evil Outbreak reaches the UK in Spring

More info

Platform"PS2"
Alternative names"RE: Outbreak","Resident Evil: Outbreak","Resident Evil: Outbreak"
More
CATEGORIES
Latest in Resident Evil
Best PC Games - Resident Evil Village
Lady Dimitrescu actor wasn't a gamer before Resident Evil Village, so she "pulled a lot of Shakespeare stuff" into her vampire mommy role
Resident Evil timeline - Resident Evil 5
Brand-new Resident Evil 5 and 6 ESRB ratings have survival horror fans wondering what the heck Capcom is doing
Resident Evil ReVerse
The Resident Evil deathmatch game that flopped is going offline as Capcom says it's "served its original, celebratory purpose admirably"
The first Resident Evil movie
A new Resident Evil reboot movie is in the works with Barbarian's director at the helm, and it sounds like it'll be the first full-blown horror movie in the series' history
Silent Hill 2 remake screenshot of James Sunderland facing a Bubblehead Nurse in the hospital sequence of the game.
Silent Hill 2 and Resident Evil 2's introductory sequences showcase two different approaches to the survival horror remake, and both of them are valid
Resident Evil 3
25 years after its initial release and 4 years after the remake, the original Resident Evil 3 is finally coming to PC
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"