Resonance of Fate – hands-on

Putting all of Resonance of Fate’s new ideas into words is impossible, so we’ll just say this: forget what you know about Japanese RPGs, because tri-ACE is changing the formula. For example, the overworld comprises dozens of floors, each with hundreds of hexagonal pieces, all encircling a giant tower. To navigate it, you earn jigsaw pieces to slot into greyed-out, impassable hexagons. Create a path to an elevator shaft and you’ll be able to visit a new floor – but certain hexagons require specific jigsaw pieces, so you can’t ignore your main job and live off side-quests for too long.

The biggest departure from the JRPG norm is the combat. Handguns and sub-machine guns are hugely different from the usual swords and staffs, and have spawned a whole new fighting system. Resonance lets you shoot on the move, while jumping, or from behind cover. You can move freely, or set a path to follow and focus on firing.

Charging towards an enemy, leaping into the air and unloading your handguns into the bad guy with enough force to blow him right into the sky isn’t something you typically do in a JRPG. The action sequences are ridiculously stylish, making the battles unlike anything we’ve played before. The real time parts share similarities with PSOne title Vagrant Story, but not enough to call the games alike.

Those are the basics, and they’ll see you safely through the first few scraps. If you want to last the distance, however, you’ll do well to learn the bullet-charging techniques, the tag-team moves and the dozen-or-so other tricks our band of misfits have tucked up their sleeves. Your options are plentiful, and the importance of positioning your characters during and at the end of each turn adds a hint of RTS to each encounter.

There are three categories of weapons in total: handguns, machine guns and grenades. Balancing all three is the key to success. You have three characters, after all, and they can dual-wield weapons to improve firing rates. Handguns deal chunks of direct damage to opponents and have moderate rates of fire, while machine guns only dish out scratch damage, and your enemies will regenerate quickly. Grenades are great for mass destruction, but maintaining ammunition levels is troublesome.

Exploring Resonance’s towns is no different from traversing cities in any other JRPG, yet the overworld, the dungeons and the combat all provide a fresh experience. Thankfully, the confusing fights soon become second nature, provided you visit the tutorial at the start. So far Tri-Ace’s RPG offerings haven’t set this generation’s consoles alight, but with Resonance they’re definitely firing on all cylinders.

Feb 9, 2010

Matthew Pellett
Matt is former editor of Official PlayStation Magazine, his favourite games include Skyrim, Final Fantasy VII, Braid, Shadow Of The Colossus and Puggsy, and when he's not grinding away in Destiny you'll often find him talking about WWE or NFL (go Seahawks!).
Latest in RPG
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 and Naughty Dog's Intergalactic are reportedly skipping 2026 and won't be ready until at least the year after
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"