Resonance of Fate review

Are guns the cure for the common JRPG?

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Progress through the game is split into chapters, each a self-contained chunk of game with one story mission and a handful of side-quests to pad it out. As a band of roving Hunters you need to check a note board for requests which will then point you in the direction of the person needing help. All of the chapter’s side-quests are listed here making it an idea with little elegance and few surprises. But it’s a welcome addition all the same: the compartmentalised approach is a great litmus test for judging how underpowered your team is and you always have the option of stopping the next chapter from kicking in until you’re ready for it. The neatness of the clockwork theme that permeates the world being applied to the mission progress wasn’t lost on us.

Alas the praise must, temporarily at least, come to a halt round about here. Despite its successes there are still plenty of problems nibbling away at the shiny edifice of Resonance of Fate. The underlying story lacks meaningful cohesion; loading transitions between areas are too frequent and too long; features such as the Fight Arena and costume customisation are implemented in ways which make them completely extraneous and the dungeon designs are frequently bland and ugly, especially after seeing the inspired designs of Ebel City and its sister towns.

But the biggest problem by far is a simple balancing issue. The game is ‘difficult’ in a way that would make any masochist grin like crazy, and if you’ve not been grinding like a millstone you’ll find bosses impossibly tough. When our party was temporarily reduced to two members we were told about dual-wielding. Maddeningly, neither of the remaining characters was able to shoulder the weight of two weapons simultaneously. The Hero Gauge bezels are in ridiculously short supply (we’d gathered six by the seventeenth hour of play, which felt like the acceptable minimum) and if a battle starts to slip away from you there’s absolutely no way back on top, short of retrying the entire confrontation again. All these problems are basic slider issues, rectifiable by tweaking the code a tiny bit. A little more experience here, a little more health there would have solved it.

Be careful not to mistake this unfairness with inept tactics, though. One boss felt particularly overpowered until we mixed up our tactics – declining to control anybody but Zephyr who eventually amassed enough scratch damage for us to finish the Big Bad off with a single handgun shot. That you’re left to your own devices to discover these tricks is a massive oversight but the game doesn’t deserve to be punished for simply neglecting to teach you correctly. You can thank us however you like – the tip above will see you through plenty of battles you’d otherwise struggle to complete. But post-launch we also expect to see forums discussing the best ways of taking individual enemies down. The silver lining? Discoveries like these emphasise how much hidden depth there is to the game.

Without the crowd-pleasing production values of its Square-made competitor, Resonance of Fate will be a tough sell to newcomers. Perhaps it’s for the best. Unless you’re familiar with the genre, Final Fantasy XIII, such as it is, probably remains the better representation of a traditional JRPG: an easier game to sink into, bolstered by thousands of man hours of gloss and a story with some pace behind it.

And yet, if you’re serious about diving into an RPG and are prepared to push beyond its abrasive features and discover the potential locked inside, Resonance of Fate will prove to be the sensible choice. Its clumsily paced cutscenes still manage to flesh out more likeable, funnier characters than Final Fantasy XIII does, even with its Hollywood production values, and there’s definitely a whole lot more to keep JRPG old-timers enthralled.

Surrender to Resonance of Fate and it’s unlikely you’ll wish for all those precious weeks back.

Mar 16, 2010

More info

GenreRole Playing
DescriptionThis new RPG from the makers of Valkyrie Profile and Star Ocean, may have a bland story that isn't too well told, but the at first complex combat has satisfying depth for those willing to look for it.
Platform"Xbox 360","PS3"
US censor rating"Teen","Teen"
UK censor rating"16+","16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Matthew Pellett
Matt is former editor of Official PlayStation Magazine, his favourite games include Skyrim, Final Fantasy VII, Braid, Shadow Of The Colossus and Puggsy, and when he's not grinding away in Destiny you'll often find him talking about WWE or NFL (go Seahawks!).
Latest in RPG
Fighting a dragon with a sword and shield in Skyrim
Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"
Yasuke standing in front of a Kofun tomb in Assassin's Creed Shadows
It took me over 20 hours to unlock Yasuke in Assassin's Creed Shadows, and a Kofun turned out to be the perfect training ground
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
Latest in Reviews
Razer Monitor Stand Chroma on desk with blue lighting reflecting off surface and Alienware gaming monitor on top.
Razer Monitor Stand Chroma review: “a pretty but flawed premium RGB riser for your gaming desk”
Image of the Corsair Virtuoso Max wireless headset sitting on top of a gaming PC case taken by writer Rosalie Newcombe.
Corsair Virtuoso Max Wireless review - a PC headset tour de force
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package