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By Retro Gamer Team published
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The making of Samurai Shodown, one of the sharpest fighters of the '90s
By Nick Thorpe published
Feature Yasushi Adachi tells us how his team crafted one of the sharpest fighters of the era
The making of Theme Hospital, the legendary sim that paved the way for Two Point Hospital
By David Crookes published
Feature The original Theme Hospital team on the stories and secrets behind their brilliant medical science satire
The Sims turns 20: Creator Will Wright reflects on the battle he waged to get one of the best games of all time made
By Adam Barnes published
Feature The Sims turns 20: Creator Will Wright reflects on the battle he waged to get one of the best games of all time made
Final Fantasy 7 – how Square made one of the most important and influential RPGs of all time
By Sam Roberts published
Feature Director Yoshinori Kitase and art director Yusuke Naora reflect on the creation of Final Fantasy 7
What makes Super Mario games so magical? Developers pay tribute to Nintendo's platform icon
By Retro Gamer Team published
News Developers, including John Romero, Derek Yu and Chris Sutherland, pay tribute to the platform superstar in the new issue of Retro Gamer magazine
Burnout series retrospective: Exploring the history of one of gaming's greatest arcade racers
By Nick Thorpe, Darran Jones published
Feature At a time when realism and restraint were fashionable in racing games, Burnout offered a turbo-charged thrill ride.
Star Wars: Knights Of The Old Republic - how Mass Effect developers Bioware made the most influential Star Wars game
By Retro Gamer Team published
Feature Former Bioware developers reveal the inside story of the epic Xbox sci-fi RPG in the new issue of Retro Gamer magazine
Resident Evil 2 revisited: The director of the 2019 remake reflects on the pervasive power of the 1998 original
By Nick Thorpe published
Feature Retro Gamer sits down with the creators of Resident Evil 2 Remake to find out why the original is so legendary
"Oh my god, what have I got myself into?" The inside story of the golden age of video game magazines
By Lewis Packwood published
Feature From Crash, to Zzap!64, and Amiga Power, the anarchic gaming magazines of the 80s and 90s broke the rules and laid the path for the influencers of today
Super Mario World 2: Yoshi's Island - how Nintendo made the 'perfect' sequel to the best platformer ever
By Retro Gamer Team published
Making Of Nintendo's Takashi Tezuka and Shigefumi Hino look back on the development of Super Mario World 2, where the Super FX chip and a risky 'hand drawn' style pushed the limits of 16-bit gaming
The making of Pokemon Red and Blue: How Game Freak changed the world
By Luke Albiges published
Feature As Pokemon Sword & Shield hit shelves, we look at how the original games changed everything
The making of MediEvil – how a small team beat the odds to deliver PlayStation's answer to Banjo-Kazooie
By Damien McFerran published
Feature With a stunning new PS4 remaster available, we decided to return to the original ghoulish classic to see how it was made
Mark Cerny, David Braben, and other legends talk through gaming history in Retro Gamer’s 200th issue
By Darran Jones published
New issue Retro Gamer's 200th issue features a collectible CD, a double-sider poster and some of the biggest names in the industry
Retro Gamer’s 200th issue will take you through the entire history of games
By Retro Gamer Team published
News Retro Gamer celebrates 200 issues with a bumper special, featuring interviews with some of the biggest names in games
The making of Baldur's Gate – the game that "single-handedly reinvigorated the western RPG"
By Craig Ritchie published
Feature With the remasters now out on modern consoles, we look back at BioWare's original smash RPG hit
The making of Warcraft: Orcs & Humans – the groundbreaking strategy game that paved the way for World of Warcraft
By Graeme Mason published
Feature World of Warcraft Classic is a heavy dose of nostalgia, but before it there was another
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By GamesRadar Staff published
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