Revisiting Dragon Age and Mass Effect reminds me that you never really move on from the games you love

Dragon Age: Inquisition
(Image credit: EA)

Reaching the end of a game can be hard to face. Just last month, I found myself once again coming to the close of the Trespasser DLC in Dragon Age: Inquisition. I've lost count of how many times I've played through the main game and its excellent expansion, but it never gets any easier to see the credits roll. This time around, I decided to simply stop just before the official end to avoid dealing with the bittersweet feeling that often accompanies finishing something I love. 

If you've ever found yourself feeling a little lost after you've completed an expansive RPG, or felt sad that you'd seen out an adventure that resonated strongly with you for one reason or another, then you'll likely know what I'm talking about. Any time I reach the end of a game I've enjoyed or spent a lot of time with, I don't know what to do with myself. I feel like a deflated balloon left behind in an empty venue that was once witnessing a great party. 

Most recently, after who knows how many hours, I finally came to the conclusion of Horizon Forbidden West – despite putting it off for as long as I possibly could. I'd gotten used to the world and was entirely wrapped up in scanning machines, hunting down side quests, and ticking off collectibles until the final main story quest was just about the only thing left to complete. Once again that familiar sting came back as I watched Aloy fly through the credits; as if I was now saying goodbye to a friend who'd kept me company for weeks. 

Getting to know you  

Mass Effect Legendary Edition

(Image credit: EA)

In recent times, I think this feeling has only intensified since I've been living on my own – especially in light of the pandemic. Perhaps it partially speaks to my own over-reliance on games to distract me from the quiet, but I also think it's because of how effectively adventures can and do draw me in. It's all too easy to get swept up in sprawling virtual worlds these days or to get invested in a story of a game that speaks to you. When I came to revisit Commander Shepard's journey in Mass Effect Legendary Edition, for example, I already knew I'd have to prepare myself. 

After all, this is a trilogy that I'm already attached to with characters that I have a deep fondness for. When you spend time with the same protagonist across three games, you can't help but feel invested in their journey – BioWare has also always excelled at making you care about its characters. In some ways, it feels like I'm having to say goodbye to more than just a story and those who inhabit its fictional setting. Instead, I'm bidding farewell to an RPG that never fails to make me feel like I'm a part of something, and gives me a sense of companionship that helps me through tough days. Of course, reaching a game's end doesn't mean you can't jump right back in and start all over again. But there's a finality to knowing how a story ends, and sometimes I wish I could somehow experience an adventure I love for the very first time all over again. 

Horizon Forbidden West

(Image credit: Sony)

"That bittersweet feeling I so often get is usually the first telltale sign that a game has really clicked with me in some way."

With games getting bigger and more complex, we naturally spend more time with them. When you spend hours upon hours of your time invested in anything you've enjoyed, there's usually some sadness attached to having to part ways with it. Horizon Forbidden West, for example, has been a great adventure to dip into whenever I had free time, and I unexpectedly formed a sense of routine from giving myself set things to work towards or clear in Guerrilla Game's expansive setting. 

With big RPGs like it, you can always revisit the world and continue checking off locations you didn't get to, or certain collectibles you've yet to find, but you can never go back and experience the story for the first time. There are no more surprises in store. I think this feeling I so often get when a game draws to a close is why I've always found games like Harvest Moon: A Wonderful Life, Stardew Valley, and Animal Crossing: New Horizons so comforting. These are experiences that don't technically end – you can decide when you're ready to move on. They each have an endless cycle, and while you may run out of new things to do or see, it's always there for you to return to. 

Even though I often try to avoid the end for as long as I possibly can, that bittersweet feeling I so often get is usually the first telltale sign that a game has really clicked with me in some way. While it is always a little sad when you come to the end of a game you've loved or spent so much time getting invested in, there is some comfort in knowing you can always return in the future. 


Excited about what's next for Dragon Age and Mass Effect? Be sure to check out our guides to everything we know so far about Mass Effect 5 and Dragon Age 4

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

Read more
Dragon Age: The Veilguard screenshot of Solas
As BioWare's focus shifts to Mass Effect 5 amid layoffs, it feels like the bittersweet end of an era for Dragon Age
Fallout 4 Screenshot of Cogsworth and the vault dweller's spouse at home before the bombs dropped
Through the Fallout TV Show, Dragon Age: The Veilguard, and Life is Strange Double Exposure, 2024 is the new 2015
Skyrim
RPG veteran Josh Sawyer says Skyrim is the perfect example of why it doesn't matter if players finish games because "a lot of people never finish the crit path," but "they love it"
Mass Effect 2 - Garrus
Games like Mass Effect to get swept up in
Cloud gazes over Corel North in Final Fantasy 7 Rebirth
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
The key art for Baldur's Gate 3 showing dragons and the Nautilus, with Karlach standing in the foreground, weapon in hand
The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
Latest in Adventure
Screenshot of Herdling, showing the weird yaks heading toward a sunset horizon.
With 18,000 glowing Steam reviews on their lovely debut game, this indie team's game about leading cute fantasy yaks up a mountain is instantly one to watch
The two characters in Split Fiction holding their hands up in surrender in a futuristic city
Split Fiction, the new game from the It Takes Two devs, launches to Overwhelmingly Positive reviews on Steam and is the highest rated game on Metacritic this year
Exploring and fighting in Blades of Fire
Blades of Fire plays like a lost Xbox 360-era mashup between God of War and Soulslikes, and it's coming from the studio behind Metroid Dread
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A looks to finally bring my anime-inspired dreams of truly active combat to life
Zoomed in art of the Sudowoodo illustration rare card in Pokemon TCG Pocket.
Pokemon's literal god of the universe is almost unstoppable in TCG Pocket – the only thing that can save us is a smiley tree and a concussed dinosaur
Charizard in the Pokemon anime.
Pokemon fans prove they'll buy anything as a Cheeto shaped like a Charizard sells for almost $90k
Latest in Features
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Disney Lorcana cards in a circle around a deck facing down on a wooden surface
Disney Lorcana: Archazia's Island has one major advantage over MTG, and the new decks prove it
Daredevil: Born Again
Daredevil: Born Again immediately earns its title with a foundation-shaking opening that sets it apart from its Netflix predecessor
John Lithgow as Dave Crealy in The Rule of Jenny Pen
John Lithgow and Geoffrey Rush's twisted chiller is a much-needed shake-up to the horror genre, disrupting harmful elderly stereotypes embraced by the likes of X and The Shining