Ride On reunites former horse girl Faith Erin Hicks with her childhood passion

Ride On
(Image credit: Faith Erin Hicks (First Second))

Two of writer/artist Faith Erin Hicks' childhood passions - horses and Star Trek - have resurfaced in her life to inspire her next graphic novel, Ride On.

Scheduled to debut in the winter of 2022 from First Second, Hicks' Ride On follows a young woman named Victoria who was a horse-loving girl growing up, but fell away from the hobby after a falling out with a childhood best friend with whom she shared it with. In this new OGN, Victoria tries to get back on the horse, so to speak, with a new community of friends to help guide her.

Newsarama had the chance to chat with Faith Erin Hicks about Ride On. We discuss how her childhood inspired the book, the possibility of her picking up riding again like her protagonist, and she even teases her next graphic novel project. 

Newsarama: Ride On is going to be tackling Star Trek and horses. At first glance, these are two very different interests. Faith, what made you want to put them in a story together? 

Faith Erin Hicks

(Image credit: Nathan Boone)

Faith Erin Hicks: Well, that was pretty much my preteen to teen years. I loved horses so much, I was absolutely a horse-crazy girl as a kid. I rode horses for many years, and desperately wanted my own horse (never happened, sadly). All I wanted in the world was horses. And then when I started getting a little bit older, I started watching Star Trek: The Next Generation and fell in love with it. It became my entry into other interests that would eventually blossom into my love of creating and comics. 

Newsarama: Tell us a bit about Ride On's characters. 

Hicks: There are four main characters: Victoria, a young rider who's had a big falling out with her horse-crazy best friend, and is looking for a new stable to ride at. And the other kids who ride at this ramshackle stable called Edgewood: Norrie (who thinks she's kind of the boss of the stable, but in a nice way), Hazel (who likes horses because they don't care that she's not a talker) and Sam (who's the only boy at the stable, and hates being teased by his brothers over his love of this particular sport). 

(Image credit: Faith Erin Hicks (First Second))

Newsarama: You've stated when you were younger you were a big fan of horses. Are there any stories from your personal experience with the sport that inspired this story?

Hicks: Yes, there's a lot of my personal experiences in this book, but I'd like to keep them under wraps, because spoilers

Newsarama: You've published a lot of work through First Second Books, what do you enjoy about working with the publishing company? 

Hicks: I like what traditional publishers can offer me, especially getting my books into schools and libraries. Those outlets feel pretty important to me, as that's where a lot of kids have access to my books. Also, on a personal level, everyone at First Second is a good egg. I like working with them. 

(Image credit: Faith Erin Hicks (First Second))

Newsarama: With this book, did you rediscover your love for horses? What's your relationship with horseback riding now? 

Hicks: Sadly, I haven't ridden since my late teens. Riding is an expensive sport, and my many years of being a poor student followed by a poor cartoonist meant it was financially beyond my means. 

At the beginning of last year, I was looking into the cost of taking some lessons, but the pandemic put a stop to that. Maybe I'll ride again someday; I'd like to. 

Newsarama: With personal projects and work for hire, how many projects are you working on right now? 

Hicks: Just one at the moment, but more are waiting in the wings. 

Newsarama: What's your work balance as a writer and artist? How do you break up the day with both tasks? 

Hicks: I don't know that I really have a balance? I'm not good at multitasking, so it works better for me to just concentrate on one thing at a time. If I have a script to write, I focus on it 100% of the time until the script is done. Same for art, but I'll take a break from that if there's an Avatar: The Last AIrbender script (or something else) that I need to write. 

Newsarama: Following Ride On, what future projects can you tease?

Hicks: I just finished the second draft of the script for my next original graphic novel: it's a teen romance, the first time I've done this kind of comic. I hope people like it! 

(Image credit: Faith Erin Hicks (First Second))

Newsarama: Is there a genre, format, or anything in the comic book medium that you haven't been able to tackle that you want to do next? 

Hicks: I love space horror (Alien is one of my favorite movies), and while I'd love to do a space horror comic, I feel like it'd be absolutely terrible. So that'll be my pie in the sky, never going to happen comic, I guess. 

Learn more about this writer/artist with our Q&A, the secret origin of Faith Erin Hicks.

Kat Calamia

Kat has been working in the comic book industry as a critic for over a decade with her YouTube channel, Comic Uno. She’s been writing for Newsarama since 2017 and also currently writes for DC Comics’ DC Universe - bylines include IGN, Fandom, and TV Guide. She writes her own comics with her titles Like Father, Like Daughter and They Call Her…The Dancer. Calamia has a Bachelor’s degree in Communications and minor in Journalism through Marymount Manhattan and a MFA in Writing and Producing Television from LIU Brooklyn.

Read more
The SilverHawks line up.
39 years after its final animated episode, cult cartoon SilverHawks is back in a new comic that writer Ed Brisson calls "The Untouchables in space"
Cover art for Hey, Mary!
Eisner-winning writer Andrew Wheeler’s new YA graphic novel Hey, Mary! is a sweet LGBTQ+ themed tale of self acceptance
Magda and friends.
New graphic novel Magda, Intergalactic Chef puts a sci-fi twist on The Great British Bake Off
Windstorm: The Legend of Khiimori
This stunning open-world horse game smashed its $65,000 Kickstarter goal straight away, and it's bringing my favorite part of Red Dead Redemption 2 to 13th-century Mongolia
We're Taking Everyone Down With Us #1
We're Taking Everyone Down With Us forces a young girl to reckon with her father's villainous legacy in a world of "superspies, power hungry madmen, and delusional world leaders"
Lost Records: Bloom and Rage
Lost Records: Bloom & Rage is bringing Don't Nod back to its Life is Strange roots, and nothing could excite me more
Latest in Comics
New Champions #4
Meet Gold Tiger, the young Wakandan hero whose origin will be revealed in New Champions #4
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Batman and the Jason Todd Robin leap into action.
Sweet Tooth creator Jeff Lemire revisits the early days of Batman's second Robin, Jason Todd
Marvel Rivals: Ignite #1
Marvel Rivals goes manga in a new comic from Peach Momoko and three other Japanese artists that reveals several new in-game costumes
Fantastic Four #30
Thanks to Doctor Doom, Ben Grimm is no longer the Thing and his kids don't even recognize him in Fantastic Four #30
Witcher comics Geralt
"Something for true collectors": CD Projekt CEO shares his nostalgia for the "super retro" Witcher comics that are coming out in English for the first time
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG