Rockstar reveal macabre mechanics of Manhunt 2

Lights
Because you are safest in the shadows, many of the hunters you will encounter are equipped with flashlights, spotlights and helicopter support.They'll routinely shine their lights into the shadows looking for you, so you're just going to have to hope they don't decide to check out the one you're hiding in.And you’ll always have to be ready to run.

Flashbacks
The dangerous psychological experimentation that Danny Lamb underwent has taken a severe toll on his mind.Throughout the course of the game, he’ll be plagued by flashbacks from his past.Sometimes they’ll be triggered by visual cues, and sometimes they’ll kick in for no apparent reason. Your mind and your body are the only weapons you have – and even they can’t be trusted.

Scripted events
All great horror experiences are filled with moments that make you jump out of your skin, and Manhunt2 is certainly no exception.To make absolutely sure that Manhunt 2 scares the life out of you again and again, Rockstar London have crafted some perfectly timed scripted events to send your heart rate through the roof.Just when you’re least expecting it, when you think you’re safe; that’s when a crazed psychopath is going to leap through a boarded-up window screaming and swinging a crowbar in your face.You have been warned!

Audio
Audio in Manhunt 2 is an enormous component in crafting the fear and anxiety in the gaming experience.In fact, it’s so integral that we’re going to deal with it separately – so stay tuned.

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.
Latest in Action
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees
Naoe and Yasuke walk in the sunset in a screenshot from Assassin's Creed Shadows
Following Assassin's Creed Shadows controversy, Baldur's Gate 3 publishing director says "every big AAA game could be better," but players shouldn't be mad "just because some dude told you to"
Assassin's Creed Shadows Wanted Status
How to remove Wanted status in Assassin's Creed Shadows
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"