Root board game review: "Grand strategy"

Root board game
(Image: © Leder Games)

GamesRadar+ Verdict

'Adorable' and 'wargame' rarely go together, but in Root they're like chocolate and peanut butter.

Pros

  • +

    Accessible wargaming

  • +

    Simple mechanics, deep strategies

  • +

    Adorable critters

Cons

  • -

    Hard on new players

  • -

    Best with 4 people

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The Root board game brings us unhindered woodland warfare, nature red in tooth and claw... and broadswords. And crossbows. Don't let the adorable - and it is adorable - appearance deceive you; this is as cutthroat an experience as any other competitive wargame, and in the end, only side can claim victory. It'll take time to get your head around, but for fans of grand strategy, it's one of the best board games out there.

Essential info

Price: $60 / £50
Players: 2 - 4
Ages: 10+
Difficulty: Hard
Setup: 5 mins
Lasts: 90 mins
Developer: Leder Games

If you go down to the woods today

Much like the Redwall novels, the Root board game has animal factions squaring off to see who can control the great forest. However, this battle of 'Woodland Might and Right' is one of the most accessible yet complex wargames there is due to its structure. Each faction is asymmetrical and plays in a unique way, but has to follow certain basic rules.

What's more, Root gleefully cribs the best ideas from the last few decades of wargame development and packs them into a simple, cute package. The Marquis de Cat is playing a traditional wargame of economics. The Eyrie enacts delicate, planned area control. The Woodland Alliance is an insurgency, spreading its influence while avoiding major military conflict. Finally, the Vagabond is playing an adventure game amid the chaos, pitting sides against each other for personal gain.

Root board game

(Image credit: Leder Games)

It really helps new players that a fight is just a roll of the dice and a comparison of numbers. One look at the board and you can tell precisely how a battle might possibly turn out, exactly how many soldiers could be lost, and exactly what the stakes would be if you pick a fight. There's randomness, but it's of limited enough scope that Root doesn't feel like unpredictable chaos which hinges on a single dice roll. 

That said, even though movement and combat are simple in the Root board game, players can get overwhelmed when choosing which of the many actions they should take for a spin. The Alliance and Vagabond may be overwhelming if you're a first-timer, for example. 

In the years since its 2018 publication, my opinion of Root has only grown more positive

Root's production quality and design go a long way to solving that problem. The player boards are great, with a lot of useful information ready to reference, and the pieces have clear purpose.

Barrier to entry

Unfortunately, the ubiquitous cards needed by every player can be a bit confusing as they're dense with information. When does a card's suit matter, or its cost, or its rules text? Why is there a teapot on this one? Many of a new player's questions will revolve around cards.

Root board game

(Image credit: Leder Games)

If it's starting to sound like the Root board game has a barrier to entry, that's true. Though I called it "the most accessible complex wargame" above, it's still a complex wargame. Someone's first time playing will almost inevitably include confusion and perhaps frustration at their inability to compete. The experience difference between players matters almost as much as skill, and an inexperienced player in a key role, such as the Marquis or Woodland Alliance, can make the game not just fall flat, but run poorly overall. It's also more unstable when playing with two or three, rather than a full four players.

Root is therefore a superb game for a group that doesn't mind doing a dry run to learn the ropes

That same variance and asymmetricality are what make Root so compelling, though. I've never seen two games go precisely the same, and even the advent of an easily-played digital edition hasn't broken the game's balance. In the years since its 2018 publication, my opinion of Root has only grown more positive. While for a bit I was convinced it wouldn't last, I now consider it a permanent contender for a spot in the top tabletop wargames list - I even like the expansions (Clockwork, River Folk, and Underworld).

Root is therefore a superb game for a group that doesn't mind doing a dry run to learn the ropes, or one that will focus on single games over multiple sessions rather than break out a new game every hour for the whole play time. Players that have a good laugh over Scythe or Twilight Imperium, or even Risk, will find Root much to their liking.

Jonathan Bolding
Contributor

Jonathan is an experienced freelancer writer who specializes in tabletop and strategy gaming.

Read more
Photos of the Monster Hunter World board game being played
Monster Hunter World: The Board Game - Wildspire Waste review
A stack of board games on a wooden table beside Life in Reterra and Gloomhaven: Jaws of the Lion, all behind a GamesRadar+ logo
The 9 best board games in 2025, tested by our experts
Doggerland player board
Doggerland review: "A delicate dance of survival and management that doesn't feel weighted toward a single strategy"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Wingspan box, dice tower, tokens, cards, and board laid out on a wooden table
Wingspan review: "One of the greats"
Screenshots from the Dolmenwood TRPG
Dolmenwood Review: "A beautifully dark array of narrative seeds waiting to be sewn"
Latest in Tabletop Gaming
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Giovanni and Mewtwo from Pokemon Destined Rivals
Team Rocket is blasting off again in new Pokemon TCG expansion, Destined Rivals
Screenshots from Tekken: The Board Game teaser trailer
I hope your affairs are in order, because Bandai Namco just dropped Tekken: The Board Game
Gleemax legendary artifact Magic card
Fans react to Sigil shutdown with a callback to Gleemax: the Myspace for gamers that never came to be
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"