Ruin hands-on preview - assassination invasion

As the wait for Diablo III stretches out to an agonizing length, more and more games are seeking to fill the gap. Ruin is a console take on the dungeon-crawler, calling itself a “social action-RPG.” It features a nifty bit of tech: you can play it either on your PS3 or your PS Vita, with your save game transferring between the systems, so you can play on your big TV at home and then head out into the world while still continuing your progress on Sony’s upcoming portable system. While the game may not heft graphics to rival a high-budget AAA title, it still serves to show the PS Vita’s graphical prowess since you’re playing the exact same game as on the PS3. Either way, the game looks plenty fine with its colorful, slightly cartoonish visuals.

While Ruin follows the standard core of explore, slaughter, loot, its gameplay twist is its Lairs. Each player owns a Lair, which they can decorate, upgrade, and populate with monsters, in essence creating a “home” dungeon. Beyond the regular story campaign where you ravage the countryside, you can invade other players’ Lairs for a chance at Fame and XP. Players don’t actively defend their Lairs – they merely set up the defenses, which include customizing monsters’ abilities down to elemental attacks and whatnot, but there’s an asynchronous aspect where if another player gets ready to invade your Lair, you’ll get a notice so that you can counterattack his Lair, if only to let him know you won’t take that crap sitting down. Neither player loses anything during these invasions, but each gains more XP depending on if the invader gets through the Lair or not.

Loot gained throughout the campaign can be used to decorate your Lair, which means a knowledgeable player who invades a Lair can tell by the accoutrements if the Lair owner is a badass. Invading Lairs also grants Fame, which is important because in the campaign you’ll come across NPCs who will only let you into side-mission areas if your Fame is high enough. The matchmaking system is designed so you’ll play against many of the same players throughout your time from low level to high level, creating a sense of community and friendly rivalry.

Last time we saw the game we got to see the standard warrior melee class, and we played around with him a bit again – the melee attacks have surprising heft and meatiness to them, delivering combat that really feels like you’re pounding on physical enemies. More interestingly, we also got to play the assassin character (there’s also a wizard, which we didn’t play yet), and suddenly the game turns almost into a shooter. The assassin’s base attack is a knife throw, with bombs as a secondary. So the game feels very different depending on your class – instead of charging into enemies and flailing wildly, we could lock on, circle-strafe, and pepper foes from afar. The Assassin also has a crazy teleport attack and a spray of homing projectiles to round things out.

Ruin definitely brings some strong, unique aspects to the well-trod dungeon-crawler template, and with a controller in hand, as opposed to a mouse and keyboard, it’s snappy and responsive, with a lot of dodging and sticking-and-moving involved. It inhabits an interesting space on the forefront of gaming technology: trans-platform, socially connected, and user-generated. If the wait for Diablo III (or Torchlight 2) is killing you, keep an eye on this one.

CATEGORIES
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
Latest in Adventure
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A will allegedly introduce 27 new Mega Evolutions, leakers claim, and we can only hope Flygon gets its chance this time
Minecraft Vibrant Visuals
16 years after Minecraft first released it's getting a modern visual upgrade with a retro lighting trick that Mojang hasn't seen "in any other game"
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Pokemon TCG Pocket Shiny Cards
How to get Shiny Pokemon in Pokemon TCG Pocket
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A's director appears to be a Xenoblade Chronicles fan, and I'm now feeling very validated about a tiny detail I spotted in the upcoming RPG's gameplay trailer
Latest in Features
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out