Rumor: EA preparing a Frostbite 2.0-powered Dead Space 3
Online clues point to DICE's engine for zombies-in-space threequel
Visceral Games may be looking to employ EA's proprietary graphics engine, the DICE-developed Frostbite 2.0, for a new title in the Dead Space series. NowGamer points to a job listing seeking environmental artists for a new Montreal-developed Dead Space property, together with a tweet from DICE's Johan Andersson in which the rendering architect teased a visit to one of EA's “Frostbite-powered studios” in Montreal.
Above: DS3 will apparently forgo the prequels' underlit claustrophobia for an ice-planet setting, which would at least make Frostbite thematically appropriate
The combination points strongly to a Frostbite 2.0 backend powering the new survival-horror – which would be a good fit, what with the Dead Space series' history of incorporating clever lighting and environmental detail into gameplay on a deep level. However, reports abound that EA is looking to expand Dead Space beyond its survival-horror roots – and that former Killzone head Arjan Brussee will be joining Visceral for an “ambitious” project possibly related to its signature series. Put all these details together, and you get... a headache, an abstract sense of strong potential, and a hankering for further details from EA.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more

2 weeks after launch, Escape from Tarkov-style survival horror mashup Level Zero: Extraction ends development because it "underperformed" expectations

Sony may never give us Days Gone 2, but it did just announce Days Gone Remastered is coming to PS5 with three new modes: Horde, Permadeath, and Speedrun