How to parry in Salt and Sacrifice
Parrying mechanics and benefits in Salt and Sacrifice explained
The Salt and Sacrifice parry mechanic is a not-especially-well-explained feature of the game that's definitely worth understanding nonetheless, as it allows you to deflect enemy attacks and even stagger them as a result. A parry master is capable of surviving much more easily across the campaign of Salt and Sacrifice than a regular player, though be warned - this is a high-risk/high-reward technique, and failure means taking a gremlin's sword to the nose. But if you're determined to be the best battler regardless, here's how to parry in Salt and Sacrifice.
How to parry in Salt and Sacrifice
To parry in Salt and Sacrifice is simple, but not easy - you have to trigger the block at the very moment that the enemy attack lands (and be facing the enemy attack, of course). The timing is incredibly difficult - too early and you just do a standard block. Too late and you get hit by the attack.
However, if you get it right you'll see a blue circle effect around the impact, as shown in the image above, along with a slightly louder noise compared to the standard block or attack. This has three benefits over the standard block:
- It uses up a negligible amount of stamina (basically nothing).
- Whereas blocking normally reduces damage by a percentage dependant on what weapon/shield you're blocking with, parrying reduces that damage to zero.
- Parrying the same enemy multiple times briefly stuns them, leaving them vulnerable to follow-up attacks.
Again, this is a risky strategy, but we advise getting to grips with it, especially when it comes to enemies you're used to fighting. Parrying is hardest when you don't know their attack patterns and when the strike is actually going to land, but it's much more feasible as you grow to understand the way enemies operate, and we recommend learning it to at least make dealing with common enemies more painless. Riposting a series of standard enemy strikes as you cut your way through them makes you feel pretty good, and it adds to the strength of melee characters in particular. Spend some time duelling with ghouls, and you'll feel better for it later on.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
Dragon Age: The Veilguard director says chasing industry trends with Mass Effect: Andromeda and Anthem "starts to dilute your focus," so he wanted to get back to BioWare's "very real strength"
Former Blizzard boss says "the only thing bigger" than Sony buying FromSoftware would be if it bought Valve or Nintendo