Sam Fisher gets a personality

We already know the series will be taking a moreopen approach to character interaction, with crowd and individual behavior affected by how you behave around different people. But with Sam's status now firmly set to "fugitive," his trademark gear and essential intel is going to be harder to come by.

Mary says "He will have to create contacts, hence having some social relationships. Those contacts will be able to provide him with different things, ranging from pure intelligence to black market gadgets, or more simply extraction vehicles, etc. What was given must now be earned."

So Sam's changed - perhaps forever. But he's also changed physically too (see above). He looks very different to us but, according to Mary, the team hasn't actually changed the character model very much. Just enough for that extra emotion to be expressed. "We wanted to move Same from military character to human being," she said. "We had to shy away from the ice cold face in order to provide a greater palette of emotions.

"I believe you can already see that in the released visuals of Sam - a hint of melancholy mixed with his determination... definitely how we are seeing Sam in Conviction!" Let's just hope that determination is still the dominant emotion, eh?

Check back again tomorrow for more exclusive Splinter Cell Conviction details.

May 18, 2007

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Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.