GamesRadar+ Verdict
Pros
- +
Cool presentation and visual effects
- +
Bizarre setting and storyline
- +
Nicely captures the series' tone
Cons
- -
Lots and lots of load screens
- -
You can skate through on just one button
- -
Confusing
- -
uncontrollable camera
Why you can trust GamesRadar+
Given how crazy violent the postmodern, hip-hop-heavy anime Samurai Champloo is, you'd think it'd be easy to make it into a decent video game; just inject the characters into a cool-looking slash 'em-up and add a whole lot of weirdness, right? Guess not.That's more or less what the developer did, but Samurai Champloo: Sidetracked still kinda sucks.
Not that Sidetracked doesn't have good things going for it. Created by the TV series' writers as a "lost chapter" in the show's canon, Sidetracked takes the series' 19th-century heroes - wild talent Mugen, sword master Jin and the food-obsessed girl they protect, Fuu - to Hokkaido, a place overrun by foreigners and controlled by an evil samurai clan.
Like in each episode of the show, the plot splits into two distinct directions, as its heroes wander off to do their own thing before meeting up again. These two plot threads gradually weave together, creating an interesting (if hard-to-follow) narrative involving the native Ainu people, demons, a rain of blood and at least one evil European transsexual with a beard, nice breasts and an ugly hat.
If the gameplay was that fascinating, we'd have a classic on our hands. Unfortunately, Samurai Champloo' s hack-and-slash wears out its welcome after about half an hour. Most of the game is spent navigating narrow, linear environments filled with enemies that suddenly appear every few seconds. Sometimes you'll have to kill a set number of them to advance to the next area, and other times you'll just need to find the exit. But you'll always be slashing through nonstop, repetitive hordes of ninjas, samurai or monkeys with knives, all of whom behave more or less the same.
More info
Genre | Action |
Description | A violent, hyperstylized, hip-hop romp through 19th-century Japan that introduces some cool new ideas but gets old fast. |
Platform | PS2 |
US censor rating | Teen |
Release date | 11 April 2006 (US), 11 April 2006 (UK) |
![Final Fantasy 14 producer Yoshi-P interview's the series' founding father Hironobu Sakaguchi](https://cdn.mos.cms.futurecdn.net/C5nRMwgsB9ugY4e3dww8iB-840-80.jpg)
After 3 years of playing Final Fantasy 14 "almost every single day," series creator Hironobu Sakaguchi reckons the MMO "might be the game that I've played the most in my life"
![Avowed screenshot showing the lush fantasy realm called The Living Lands, with the protagonist looking at a lush cave powered by magical energy](https://cdn.mos.cms.futurecdn.net/dLiWUmoe3x5nkvX5dyrstk-840-80.jpg)
With the release of Avowed just days away, Xbox is set to kick off its most important year of the current generation
![Photo of the underside of the SteelSeries Arctis Nova 5P gaming headset on a wooden table.](https://cdn.mos.cms.futurecdn.net/YnTdSjkNRmBD2GfFNRce8i-840-80.jpg)
Even after testing a ridiculous amount of headsets, I'm still madly in love with this SteelSeries PS5 headset and now it's dropped under $100