Shin Megami Tensei: Persona 3 review

Acing finals and kicking demonic ass - all in a day's work for our hero

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Investigating the cause of the shadow menace is only one part of our hero's life. During the day, he has obligations to school and friends. He needs to study, meet people, help others with their problems, and keep a fine balance between the time he spends with his social life and the time spent fighting evil. The teenage hero may be a Japanese RPG stereotype, but it's a refreshing change to see one actually deal with the social awkwardness common at that point in life. In turn, the relationships the hero forms grant strength to his various Personas, thus making him a more formidable force in combat. This aspect of the game is very fulfilling, both from a story and a gameplay standpoint.

Like other Shin Megami Tensei series games (Digital Devil Saga, Nocturne), the combat engine in Persona 3 is turn-based, and it puts special emphasis on finding and exploiting the weaknesses of enemies for extra turns. The dungeon Tartarus changes its layout each time you enter. Battles are frequently challenging, and often the line between life and death can hinge on a single player screw-up. Although the environments in Tartarus look great, you’ll be seeing many of them so often that you’ll start to grow weary of them after a while.

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DescriptionThe newest chapter in the Shin Megami Tensei: Persona series is a fun hybrid of dark RPG and dating sim. Smells like teen spirit - and burning death.
Platform"PS2"
US censor rating"Mature"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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