Short circuit

During the creation of aquatic masterpiece, BioShock, Irrational Studios couldn’t figure out how long their game was going to be. Creepy little girls? Check. Violent oafs in diving suits? Check. The number of gameplay hours? Um...

Developers find it easy to predict the length of a shooter, as the genre is linear. But BioShock’s more open nature was far more troublesome. “When we started focus testing, there was a huge time variance from one player to another,” says Bill Gardner, lead level designer on the game. “Our concerns mostly came from people who were taking too long rather than people plowing through, so we had to find ways to guide players along without holding their hands too much. This scared the shit out of us at first.”


Above: You'd think killing Splicers would go by pretty quick but they just keep coming

BioShock ended up with around 15+ hours of gameplay - at least, it did for people who ogled the Art Deco eye candy and rifled through the pockets of cadavers - but some players were pissed off with its brevity. BioShock represents a wider trend in games, as 30+ hour extravaganzas appear to have become things of the past. Condemned clocked in at around seven hours, F.E.A.R. was a couple more, and Call of Duty 4 and BlackSite are shorter than Danny DeVito.

Then there are RPGs: sprawling goliaths of gaming, historically. And yet, Fable took less than 15 hours to complete, Morrowind was way longer than Oblivion, and Fallout 3’s main quest will last a mere 20 hours. Are we being short-changed? Richard Garriott, creator of the Ultima series and new third-person shooter MMO Tabula Rasa, says not: “The average game may have shortened a bit, but in the old days, few ever saw the latter half of a game’s content, which was a waste, so investing in the quality of a shorter experience is often a good investment.”

Latest in Games
Four Helldivers lined up on base ship
A year after Malevelon Creek became Helldivers 2's fiercest battleground, it looks like the Automatons are coming back for more
Amid Assassin's Creed Shadows' controversies, shrine popularized by Ghost of Tsushima bans all tourists after "unforgivable act of disrespect"
Assassin's Creed Shadows Naoe facing off against samurai warrior on red bridge
Does Assassin’s Creed Shadows have New Game Plus?
A WoW Classic player chased by a dinosaur in a green forest
"If this is just how it is, then yeah, that's the end": WoW Classic's most famous hardcore guild calls time for now after multiple raiders lose their MMO characters to DDoS attacks
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction: "It was really validating for us when we saw those games"
Hollow Knight
Hollow Knight: Silksong gets unprecedented second update in 2 weeks, with a Steam page tweak pointing to a 2025 release
Latest in Features
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction: "It was really validating for us when we saw those games"
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details