Silent Hill: Downpour review

The combat's clunky and the monsters are dull, but Silent Hill still finds ways to surprise us

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

So, OK, that’s not the best start. Things get a lot more interesting once you reach Silent Hill proper, though. While this version of the town is filled with just as many sudden drop-offs, barriers and monsters as previous incarnations, it’s a quasi-open world filled with unique side-quests. These aren’t openly advertised; instead, you’re simply free to wander into any house, apartment or storefront that isn’t boarded up.

Once in there, you’ll find things that range from simple combination locks and uncomplicated puzzles to ghostly mini-narratives that unfold in front of you, if you can just ferret out the right items. Some of the side-quests can be pretty lengthy, involving scavenger hunts for objects scattered across town, and most carry Achievements/Trophies once you finish them, making them worth the effort. They’re also the source of some of the game’s most memorable moments, and – considering how easy it is to get used to the game’s tiny variety of monsters – some of its most terrifying.

It’s tempting to say that the side-quests are the high point of the game, but the central narrative also starts building up steam once you reach Silent Hill, with more interesting (non-optional) objectives, more revelations about the characters, more varied puzzles and more memorable set-pieces, several of which involve Murphy getting chased relentlessly through the twisted, barbed-wire-filled "Otherworld" version of Silent Hill by something that looks like a ball of red light and behaves like a sentient black hole.

The game makes decent use of 3D (for those who have the capability), using it to add considerably to the impressiveness of its bigger set-pieces. It’s also not afraid to bust out occasional, unexpected camera and lighting tricks that – while rare – can make for wonderfully effective scares. Also effective? The portions where you’re shoved into complete darkness, with monsters lurking around you and your field of view limited to whatever small area your flashlight or lighter can illuminate.

As much as Downpour managed to win us over in its later acts, we should point out that our play-through was buggy, with significant stuttering and lag whenever the game auto-saves. It's a nuisance more than anything else, but it's still infuriating when it happens.

In spite of its flaws, Silent Hill: Downpour does manage to be smart and imaginative in bursts, although again, most of those bursts are reserved for later in the story. Even so, exploring Silent Hill to find creepy new places to break into can be surprisingly addictive, and it's worth noting that Downpour is surprisingly long by the standards of modern games; our play-through took about 14 hours, and we only completed a few of the side-quests. The actual gameplay leaves a lot to be desired, but as recent Silent Hills go, this is one of the better ones.

More info

GenreAction
DescriptionThe eigth installment in the Silent Hill horor game series.
Franchise nameSilent Hill
UK franchise nameSilent Hill
Platform"PS3","Xbox 360"
US censor rating"Mature","Rating Pending"
UK censor rating"Rating Pending","Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
Latest in Silent Hill
Silent Hill 2 remake
As "the success of Silent Hill 2 speaks for itself," Bloober announces its continued partnership with Konami and a "truly special" new joint project
Silent Hill f
After 2 years of deathly quiet, Silent Hill f has seemingly resurfaced as it gets a rating in South Korea along with Vampire: The Masquerade – Bloodlines 2
Silent Hill 2 Remake
Silent Hill 2 Remake player uncovers a hidden message that could support a controversial story theory, but the creative director won't confirm it as canon
Leon exploring Toluca Prison in the Silent Hill 2 remake
Why Silent Hill 2 Remake's Toluca Prison is even more terrifying than the original
Silent Hill 2
Silent Hill 2's Masahiro Ito says he'd "never have come up with the background of Pyramid Head" without one cult classic horror from 1990
Anna Williams in Tekken 7.
Silent Hill 2 art director says no, Tekken's Anna Williams didn't inspire the appearance of Fukuro Lady, it was a "picture from a BDSM magazine that I used to read"
Latest in Reviews
The pump header of the NZXT Kraken Elite 360 RGB showing a 35 degree cpu
NZXT Kraken Elite 360 RGB review: "Has some solid design points that make installation a lot easier"
Logitech G Pro X TKL Rapid gaming keyboard on a wooden desk with blue lighting
Logitech G Pro X TKL Rapid review: "one of the best value Hall effect gaming keyboards out there"
Millie Bobby Brown and Chris Pratt in The Electric State
The Electric State review: "Although this may be their most visually stunning movie yet, it looks like the Russos are yet to find their footing outside of the MCU"
Doggerland player board
Doggerland review: "A delicate dance of survival and management that doesn't feel weighted toward a single strategy"
Logitech G Pro X Superlight 2 DEX gaming mouse standing upright on a wooden desk
Logitech G Pro X Superlight 2 DEX review: "a force to be reckoned with"
Daredevil: Born Again
Daredevil: Born Again season 1 review: "There have been far worse Marvel projects, but few as disappointing as this"