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  1. Games
  2. RPGs
  3. Skyrim

Skyrim team diary podcast launches with over 40 gorgeous pieces of concept art

News
By Tyler_ Nagata published 28 October 2011

See how concept art made the transition from paper to the game

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CATEGORIES
PC Gaming PlayStation Xbox Platforms
Tyler_ Nagata

Today, Bethesda has launched the first installment of the Skyrim team diaries. In addition to over 40 pieces of gorgeous art, you’ll also find the team’s first podcast, Completely Blue Sky: The Concept of Skyrim, featuring concept artists Ray Lederer and Adam Adamowicz. Check it out for a behind-the-scenes perspective of how an epic project like Skyrim begins - and see the transition from concept art to in-game visuals in the brief video montage above.

The Elder Scrolls V: Skyrim launches worldwide on November 11, 2011 for the PC, Xbox 360, and PlayStation 3. While you’re waiting to master your dragon shouts, be sure to check out the 63 amazing things we saw and did in Skyrim preview.

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  • The Elder Scrolls V: Skyrim screenshot showing the an armored man wielding a shield in front of a raging dragon, holding back against the creature's fiery breath Skyrim NPCs are only as complex as they are thanks to a literal "napkin drawing" that Todd Howard doodled, reveals ex-Bethesda dev: "It's actually a napkin story"
  • Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail A vital piece of Clair Obscur: Expedition 33's story literally came to the RPG's lead writer in a dream: "I realized, 'Oh actually, this story might work'"
  • Skyrim Bethesda was told "Skyrim can't survive going up against Call of Duty," but Pete Hines knew the RPG could launch against Modern Warfare 3: "They're a big brand, but they're not a better game"
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The Elder Scrolls V: Skyrim screenshot showing the an armored man wielding a shield in front of a raging dragon, holding back against the creature's fiery breath
Skyrim NPCs are only as complex as they are thanks to a literal "napkin drawing" that Todd Howard doodled, reveals ex-Bethesda dev: "It's actually a napkin story"
 
 
Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
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"The great Todd Howard says that great games are played, not made," according to Bethesda's Pete Hines, so Elder Scrolls devs changed Oblivion combat three times and no one spoke about it
 
 
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