Sly Cooper: Thieves in Time clue bottle and safe locations guide
Don't have a clue? We'll help you get them all.
Of Mice and Mechs
Above: The green boxes represent Clue Bottles. The black box represents the Safe.
CLUE BOTTLE #1
The first Clue Bottle is on a rooftop to the northeast of the hideout.
CLUE BOTTLE #2
The second is just to the north, atop an archway.
CLUE BOTTLE #3
To the east, you'll see parapets along the town wall. A Clue Bottle rests atop one.
CLUE BOTTLE #4
Follow the wall south to find another.
CLUE BOTTLE #5
Hop to the banner on the eastern side of the gate to find another bottle.
CLUE BOTTLE #6
This tricky guy is hiding between two boxes inside the same gate.
CLUE BOTTLE #7
A rope extends under a portion of the bridge just south of here. Cross it to find another Clue Bottle.
CLUE BOTTLE #8
To the east is large building. Scale it to find a bottle on the roof.
CLUE BOTTLE #9
From up here, you can take a rope south to reach Clue Bottle #9.
CLUE BOTTLE #10
This tricky guy bobs under a bridge in the center of town. To reach it, you'll need the Archer costume. Fire a rope arrow from the bucket found on the docks on the east side of the town to reach it. The arrow bucket is marked on the map as (10).
CLUE BOTTLE #11
At the southern end of the wall that houses Clue Bottles #3 and #4, you'll find a banner that holds Clue Bottle #10.
CLUE BOTTLE #12
At the southernmost point of the map, you'll find a tower with some rotating pieces. A bottle hides behind it.
CLUE BOTTLE #13
Head to the southeastern part of town to find a docked ship. A Clue Bottle hovers above its rear deck.
CLUE BOTTLE #14
Head north from the ship to find a Clue Bottle atop a flagpole.
CLUE BOTTLE #15
To the west is a large tower with another flagpole. You'll find a Clue Bottle atop this one too.
CLUE BOTTLE #16
To the east of the massive clock tower in the center of town, you'll find this bottle bobbing on an awning.
CLUE BOTTLE #17
Now scale the clock tower to find this Clue Bottle high above street level.
CLUE BOTTLE #18
This one can be found on a rooftop just northeast of the clock tower. Paraglide there for easy access.
CLUE BOTTLE #19
In the northeast corner of the map is another tower with rotating pieces. You'll find a Clue Bottle behind it, resting in a catapult.
CLUE BOTTLE #20
This one bobs on tightrope northwest of Clue Bottle #18.
CLUE BOTTLE #21
This one rest on a tall structure just south of Clue Bottle #18. You'll have to jump from the bridge just south of it to reach the bottle.
CLUE BOTTLE #22
At the northwest corner of the town is a parapet that holds a tall flagpole. Climb it to find a bottle at the top.
CLUE BOTTLE #23
This Clue Bottle rests on a rooftop in the northeast corner of the village.
CLUE BOTTLE #24
Across the street, you'll find a Clue Bottle on the lower roof of the house.
CLUE BOTTLE #25
In the northwest corner of the village, you'll find a boardwalk. Head around it to find another bottle resting in a catapult. Use your cane to break this one - the catapult will launch you straight into the water.
CLUE BOTTLE #26
You'll find this one in the middle of the village, atop an iron structure.
CLUE BOTTLE #27
The western section of the map is the circus. You'll find this Clue Bottle atop a cart at the entrance.
CLUE BOTTLE #28
This one is hiding behind the dunking booth.
CLUE BOTTLE #29
In the west section of the circus is a group of trees. You'll find this Clue Bottle behind them.
CLUE BOTTLE #30
The final Clue Bottle is on top of the large circus tent. You'll use the Archer costume to get here during the story.
SAFE
The Safe can be found on a boat on the eastern side of town. Open it to obtain Sir Raleigh's Frog Hat, which prevents you from taking damage when you fall into water.
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Tony lives in Maryland, where he writes about those good old-fashioned video games for GamesRadar+. His words have also appeared on GameSpot and G4, but he currently works for Framework Video, and runs Dungeons and Dragons streams.