Super Smash Bros. 3DS might be more fun solo than in multiplayer
Born to run
Played side by side, its difficult for the 3DS version of Smash Bros. to keep up with the Wii U iteration. Smashing on consoles means HD visuals on a large screen, all playable with multiple controller types. Despite the advantages of portability, how can the 3DS release even compare? Well, at E3, the handheld iteration of the fighter is easily the most fun to play in single player.
The E3 2014 demo of Super Smash Bros. 3DS has the expected four player matches over wifi, which are enjoyable even if the screen feels a little cramped. But things get more unpredictable when I entered the Smash Run mode. Played solo, Smash Run begins by dropping you into the a massive sidescrolling stage thats randomly generated. Your chosen character searches out treasure to collect and opponents to fight, gaining items that boost your characters stats. It becomes a lengthy platfomer filled with well-known Nintendo enemies like Shy Guys and Dodongos getting wiped out by the likes of Samus and Mega Man. If you dreamed of seeing Little Mac knock out one of Super Marios Hammer Bros., this is your chance.
Beating up enemies earns boosts to stats like strength and speed, making your fighter uniquely skilled by the time they reach the end of Smash Runs five minute time limit. At that point, your uniquely skilled version of Fox McCloud or whoever faces off against other altered characters in a brief battle with somewhat random rule sets. The previous exploration defines your character and makes you extra invested in the outcome but even if you lose, Smash Run is still great solo fun for the time invested. Smash Run is exclusive to the 3DS version, so it looks like youll have something beyond multiplayer to keep you company while waiting several weeks for the Wii U version.
Smash Run allows for some very surprising battles
I never expected to see Samus dodging projectiles from an Ocktorok
The randomness of Smash Run means you can get surrounded by enemies with little warning
Mario doesn't seem all that fazed by this dangerous situation
One of the more dangerous final match variations
My Smash Run ended with this take on New Super Mario Bros. 2. You win by grabbing more coins than anyone else
Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.