GamesRadar+ Verdict
Pros
- +
Great control for a handheld shooter
- +
Incredible graphics
- +
Excellent multiplayer
Cons
- -
Auto-aim feature hurts balance online
- -
Somewhat clunky control scheme
- -
Navy propaganda
Why you can trust GamesRadar+
When life gives you lemons, make lemonade. That’s what developers seem to be trying to do these days as they attempt to capture the visceral action of first-person shooters on the PSP despite the fact that it has only one analog nub. Zipper Interactive sure has brewed a tasty shoot ‘em beverage with their release of SOCOM: U.S. Navy SEALs Fireteam Bravo 2. It’s a bit sour at times, with a somewhat awkward control scheme (but only somewhat awkward, which is an improvement), but goes down smoothly and is good to the last drop.
We’re used to PSP first-person shooters playing second fiddle to their console counterpart, but that’s just not the case this time around. The single-player campaign will have you fighting for freedom in smaller levels in the same areas as the squad from SOCOM: U.S. Navy SEALs Combined Assault on the PS2. You’d think that this would make Fireteam Bravo 2 play like a watered down version of Combined Assault, but ironically it’s the other way around in terms of the single player experience.
More info
Genre | Shooter |
Description | The PSP-only sequel adds new game modes and a command structure that grants higher-ranked players more abilities. |
Franchise name | SOCOM |
UK franchise name | SOCOM |
Platform | "PSP" |
US censor rating | "Teen" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |













After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news"

FC 25 FUT Birthday guide and full cards list

Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash"