Taking an uncomfortable, thought-provoking journey into the heart of darkness with Spec Ops: The Line

Shooters can be many things; ‘haunting’ is rarely one of them. Yet Spec Ops: The Line is exactly that. Dubai is the setting, its sparkling skyscrapers standing vacant after a series of sandstorms drove the more moneyed inhabitants out. Into this ghost city step Captain Martin Walker and two squadmates, initially on a mission to confirm the existence of survivors and get out. Increasingly, they find themselves drawn to pursuing Colonel John Konrad, commander of the ‘Damned 33rd’, a rogue US Army battalion holed up in the city.

Writers Walt Williams and Richard Pearsey were both fascinated by Joseph Conrad’s novel Heart Of Darkness (on which Apocalypse Now, just as big an influence, was based). Spec Ops’ ‘line’ is the invisible bracket that separates ‘in’ from ‘sanity’. Williams and Pearsey coax you back and forth before, without your even realising it, shoving you deep into disturbing territory and erasing the line behind you.

As a cover shooter, it’s a straightforward experience. Squad- based commands create a little space for tactical flair, and the sand plays its part, kicking up in blinding clouds after a grenade blast or sweeping in as the winds pick up. It’s the set-pieces that really allow Williams and Pearsey’s vision to strike home.

One moment, in particular, inverts the whole notion of playing the hero. Following reports of the 33rd torturing CIA agents and attacking other soldiers, Walker flouts orders and gets involved with the conflict. He thinks he’s serving the greater good, but he isn’t armed with all the facts.

Taking the chance to ambush a group of enemies, Walker mans a mortar emplacement overlooking a plaza. Through the targeting camera you can see where the 33rd troops are, and further back, where civilians are clustered. You launch a volley of shells at the lower, enemy-heavy part of the area. And then you watch as the carnage spreads to engulf the civilians, because what you just dropped was white phosphorous, the self-igniting chemical agent that burns flesh to the bone.

As Captain Walker you tried to ensure innocent bystanders would be left unscathed. But the game pushes you, the player, just a little more than necessary with a gruesome scene. The game is about how your choices affect the story – but in this episode, you have no choice. You think you’re doing the right thing but, just like Walker, you’re making it all worse.

And so it continues, a trail of destruction mostly caused by Walker’s misguided mission. His grip on reality loosens the closer he gets to his target. Hours of intense firefights take their toll, Walker’s clothing and demeanour growing ever more ragged. The carnage is intentionally heavy, to ram home the sense of emotional detachment Walker increasingly feels. And when you do finally reach the story’s conclusion... well, let’s just say none of the four possible endings leaves you feeling especially dandy.

Five years on, Spec Ops: The Line still stands out. Can you remember what happened in Call Of Duty: Modern Warfare 3, out at around the same time? The trick Williams and Pearsey pulled off was to make you remember, when you didn’t really want to.

This article originally appeared in Official PlayStation Magazine. For more great PlayStation coverage, you can subscribe here.

CATEGORIES

Simon was once a freelance games journalist with bylines at publications including GamesRadar. He is now a content designer at DWP Digital - aka the Department for Work and Pensions. 

Latest in Third Person Shooter
Jeff the Land Shark as he appears in Marvel Rivals
Marvel Rivals has an unintentional Team-Up ability for Jeff the Land Shark and Doctor Strange, who can join forces for a bug that sends foes into an inescapable void
Four Helldivers lined up on base ship
A year after Malevelon Creek became Helldivers 2's fiercest battleground, it looks like the Automatons are coming back for more
Helldivers 2 screenshot showing someone using a big gun
Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
The Invisible Woman in Marvel Rivals
Marvel Rivals devs know exactly how popular Invisible Woman is, and say that "body shape or silhouette" add to a character's popularity in a way far more innocent than the internet deserves
Helldivers 2 Warbond
Helldivers 2 players "became obsessed" with Malevolon Creek, but it was Gabe Newell who really kicked off one of Super Earth's bloodiest battles
Heroes and villains face off in Marvel Rivals key art
Marvel Rivals exec isn't afraid of roster bloat after NetEase promised new heroes every 6 weeks: "There's no limit for the sky. We just throw everything at it"
Latest in Features
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out