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Souls also incorporates an action timeline to determine who's attacking and in what order - think Grandia III or Atelier Iris 2. So, figuring out which attacks to pull off before the enemy gets a chance to fight back is crucial. Combining normal strategy elements from the Disgaea series with such a sweat-inducing aspect makes this battle system one of the coolest we've seen in a while.
Except, of course, we can barely stand to play for more than one battle at a time. You won't care that crucial battles during the game can affect the whole plotline for three separate armies, or that each of these armies has its own set of missions, troops and quirks that make replaying Souls an attractive option. No, you won't care at all, because you will spend more time waiting for stuff to load than anything else.
More info
Genre | Role Playing |
Description | A pretty solid strategy RPG with an excellent battle system, completely destroyed by monstrous loading times. |
Platform | PSP |
US censor rating | Teen |
Release date | 17 October 2006 (US), 17 October 2006 (UK) |
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.
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