How long to beat Marvel's Spider-Man 2?
The full length of Spider-Man 2, including both story and side content
How long is Marvel's Spider-Man 2? The time to beat it, whether just the story or a full 100% completion, isn't quite as long as you might expect by the usual standards of big budget open world games - by which I mean they aren't a million hours long like some games are. After getting through it myself, I was a bit surprised by how fast the game swung by, but for some people that's not necessarily a bad thing. If you want to find out how long it takes to beat Marvel's Spider-Man 2, everything you need to know will be found below!
How long to beat Spider-Man 2?
Marvel's Spider-Man 2 will take the following amount of time to beat, depending on the playthrough you're aiming for:
- Standard playthrough: 15-18 hours
- Just story: 12-15 hours
- 100% completion: 24-28 hours
In retrospect, Marvel's Spider-Man 2 might be a shorter, snackier game than some were expecting, especially when many AAA games these days are comfortably in excess of 50 hours minimum. That's even with a single playthrough containing plenty of collectibles and side mission challenges to take on such as the Spider-Man 2 Spider Bots and Spider-Man 2 Mysteriums. Still, the game seems fairly replayable, even without Spider-Man 2 new game plus currently, as once you beat it the first time you can unlock a new difficulty level, "Ultimate", allowing players to take their skills and abilities and apply them to a far more perilous level of challenge.
However, if you're just in it for the story and a bit of extra content to make sure you're not underleveled, such as a few side quests and collectibles, maybe swinging around the city just vibing for a while, you'll probably be finished before the 20 hour mark. Admittedly, difficulty and player skill level does factor here – Spider-Man 2 does hold a few difficulty spikes and generally is a little more challenging than the comfortable power fantasies of its predecessors – but you can always adjust the difficulty in the settings to bring it to a level you're comfortable with.
© GamesRadar+. Not to be reproduced without permission
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made