Spider-Man: Miles Morales director says that Into the Spider-Verse was a huge inspiration

spider-man miles morales
(Image credit: Sony)

The creative director of Spider-Man: Miles Morales has said that Spider-Man: Into the Spider-Verse "inspired us tremendously." 

As part of a three-part video series orchestrated by Sony, the teams behind Marvel’s Spider-Man: Miles Morales, Spider-Man: Into the Spider-Verse, and the Miles Morales: Spider-Man comics have come together to discuss their different takes on the Marvel character and what they each took from each other to bring him to life in a different medium. 

Taking turns to discuss how each team constructed Miles Morales' world, Brian Horton - creative director of Marvel’s Spider-Man: Miles Morales - shared how Into the Spider-Verse inspired the team at Insomniac "tremendously." 

"When we saw [Into the Spider-Verse], we had already developed a bit of story for what our game would be," Horton explains, "but we were heartened and freaked out by how good of a story you guys told with Miles" the director tells Into the Spider-Verse writers/producers Phil Lord and Chris Miller as well as the film's director Peter Ramsey. 

"All the small details that you bought into his character really helped us raise our game," Horton shares.  Phil Lord responded to this statement by revealing that "[Insomniac] were kind enough to invite us over to their place and show us some of what they were working on and we were really blown away with their observation and the details that they found in their Harlem location." 

Discussing the location for Spider-Man: Miles Morales, Horton talks about how important it was to the team to represent Miles' neighborhood accurately. "When we put out our demo where we see Miles walking through his neighborhood, and the representation of Puerto Rico is imbued on the streets," Horton explains, "all of that was the team coming together with this very specific goal to ensure that the world that Miles Morales was living in, felt real." 

This sentiment was echoed by senior animator on the game James Ham who explains that the team at Insomniac did so much research when developing the game. Even down to the smaller details like what Puerto Rican dishes to serve during the Ganke and Phin dinner scene, Ham explains: "To have that feel like you’ve been there before, you can smell the food through the game - I know they did so much research on getting that stuff right."

Want to see more of Insomniac’s Miles Morales? Find out everything you need to know about his next video game appearance with our Marvel's Spider-Man 2 guide.

Hope Bellingham
News Writer

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.  

Read more
The Prowler in Spider-Man: Across the Spider-Verse (2023)
Spider-Man: Beyond the Spider-Verse release date, plot, cast, and everything we know so far
Your Friendly Neighborhood Spider-Man
Your Friendly Neighborhood Spider-Man showrunner explains the one thing about the Marvel hero that the team wanted to get right: "At the end of the day, he's a guy who cares"
Marvel's Spider-Man 2
Marvel's Spider-Man 2 ending explained and what it means for a new game
Spider-Man Across the Spider-Verse
Beyond the Spider-Verse star reveals he's yet to start recording his lines as "a lot of things" are still being figured out
Invincible season 3
Invincible showrunner reveals meaning behind new blue suit – and it ties to Spider-Man
Europa
Dev behind cozy mashup of Ghibli and Zelda says working on Diablo and Overwatch taught him "storytelling isn't just an enhancement to world-building – it's what gives it meaning"
Latest in Spider Man
Spider-Man 2 PC
Marvel's Spider-Man 2 star promises the sequel's ending doesn't mean Peter Parker will be "relegated to the couch" in Spider-Man 3
Marvel's Spider-Man 2
Marvel's Spider-Man 2 swings and stumbles onto Steam to join Sony's long tradition of dodgy PS5-to-PC ports: “To say this is rough is an understatement”
Marvel's Spider-Man
Marvel's Spider-Man reportedly made a whopping $3.8 billion, although the math doesn't seem to add up
Marvel's Spider-Man 2
Spider-Man 2 DLC hopes dashed as Insomniac confirms "we have no additional story content planned" while touting the new PC port
Spider-Man
Marvel's Spider-Man 2 actor tries to play it cool after accidentally revealing release date
Marvel's Spider-Man
It's Puddlegate all over again: Marvel's Spider-Man mod makes it look like it did at E3 2017
Latest in News
Mario
A surprise bonus Nintendo Direct is coming a week early: "There will be no updates about Nintendo Switch 2 during this presentation"
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
Assassin's Creed Shadows Naoe facing off against samurai warrior on red bridge
An Assassin's Creed Shadows fan is showing off some of the RPG's most impressive little details, and it's done more to get me interested than Ubisoft ever did
The T6 Power Armor
I'm about to spend over $400 on this iconic T60 Power Armor figurine because "Communism is the very definition of failure"
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
Owen Cooper in Adolescence
Sorry, Adolescence season 2 isn't happening, despite its 99% Rotten Tomatoes score and record-breaking Netflix audience