Splinter Cell: Conviction - interview
Splinter Cell is only based on light and shadows, say developers
GR: What new lighting techniques have been employed in Splinter Cell: Conviction to bring the classic feel of Splinter Cell into the next generation?
DL: We haven't tried to reproduce a 'classic' feeling from previous Splinter Cells. Our ambitions in regards to previous installments are more grandiose: to provide ConViction players on the X360 the same feeling of awe that Xbox and PS2 owners felt when they first played the original Splinter Cell.
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