Splinter Cell: Double Agent hands-on
Sam's looking strong, if not exactly sharp, on current-gen consoles
Rather than putting together stripped-down adaptations of the big, open levels from the next-gen Double Agent, the developers decided to create something more suited to current-gen limitations. A perfect example is the Kinshasa level; while on the 360 and PC, players fight their way through an active urban war zone in broad daylight, the current-gen version is a more typical stealth crawl through a darkened hotel. A little linear and disappointing, maybe, but it seems to work well enough.
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