Square Enix launches community development project that lets fans play some new games early
First up is a monsters-versus-humans online multiplayer game
Square Enix has launched a new community project called Live Interactive Works Game Development Crew, allowing fans to try and then give feedback on upcoming games while they’re still in development.
As Gematsu reports, the developer is currently looking for influencers with more than 3,000 subscribers on YouTube or Twitch, though the plan is to broaden that remit as games get further into development.
“Your opinions will be reflected in the game, and you will be able to see how the game is being improved based on your inputs,” Square Enix says. “ In addition, the development meetings can be freely broadcast on video or other media. We aim to create a new form of game development where people can experience real development and communicate it to the world.”
If you manage to get in, the first in-development project you can try is an online multiplayer competitive game called Project Gluttony. Square Enix bills this one as a “panic movie turned into a game” that recreates the battles between monsters and their prey.
It’s sweeter than that aesthetically, though, with Square Enix describing each monster as cute with “egregious behaviour”. While the graphics are still a work in progress, you can see what the developer is going for.
If you’d like to apply to join the program, you should find everything you need on Twitter.
Excited for more Final Fantasy? Here’s everything we know about Final Fantasy 7 Rebirth, which is due to release next year.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.
Massive Stalker 2 patch starts chipping away at the notoriously glitchy game's worst problems, including over 80 cutscene problems and nearly 2,000 more bugs
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"