Star Wars Battlefront II review

Alliance vs. Empire, Round 2: Fight!

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The biggest improvement in Battlefront II is that there's much more to the game than just multiplayer. There's Galactic Conquest mode, a single-player strategy/board game that lets you move around on a galactic map and fight battles on various planets. This is neat, but it's a throwaway extra compared to Rise of the Empire, an unexpectedly poignant story mode that unfolds from the perspective of a clone trooper. Taking players from the Battle of Geonosis to the Empire's last stand at Endor, this mode features far more complex missions than the multiplayer game and stands on its own as a great action experience.

The differences between each version of the game are largely cosmetic, although the PS2 supports fewer players than the Xbox version, which in turn supports fewer than the PC.

The biggest improvement in Battlefront II is that there's much more to the game than just multiplayer. There's Galactic Conquest mode, a single-player strategy/board game that lets you move around on a galactic map and fight battles on various planets. This is neat, but it's a throwaway extra compared to Rise of the Empire, an unexpectedly poignant story mode that unfolds from the perspective of a clone trooper. Taking players from the Battle of Geonosis to the Empire's last stand at Endor, this mode features far more complex missions than the multiplayer game and stands on its own as a great action experience.

The differences between each version of the game are largely cosmetic, although the PS2 supports fewer players than the Xbox version, which in turn supports fewer than the PC.

More info

GenreShooter
DescriptionTeams of players can shoot it out in sprawling Star Wars battlefields or hop into a TIE fighter for small-scale dogfights.
Platform"Xbox","PC","PS2","PSP"
US censor rating"Teen","Teen","Teen","Teen"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.