Star Wars executive says creative disagreements led to an "unsatisfying" scene in The Force Awakens
There's a reason why an iconic Star Wars planet didn't show up in the sequel trilogy
A Star Wars creative has outlined some behind-the-scenes tension surrounding a plot point from The Force Awakens in a series of now-deleted tweets.
Pablo Hidalgo, who works for the Lucasfilm Story Group which oversees the direction of Star Wars canon, responded to a tweet asking about a certain narrative beat in Episode 7 (H/T ComicBook.com).
In the final movie, the First Order’s Starkiller Base blows up Hosnian Prime instead of the more prominent Republic world of Coruscant – and a Star Wars fan was keen to know whether that out-of-nowhere was a decision from director J.J. Abrams or another source.
"Basically [J.J. Abrams’ Bad Robot] wanted [Coruscant] blown up; [Lucasfilm] didn’t," Hidalgo said in the tweet, which can still be accessed via the Wayback Machine. "Hosnian Prime was the unsatisfying middle ground. It happens."
Hidalgo also later clarified that it was "some folks" at each company, and not each company’s over-arching directive, that pushed for each outcome. Hosnian Prime (a planet that had never been referenced up until that point) won out in the end.
The peek behind the creative curtain does, again, speak to a sequel trilogy laced with a creative push-and-pull from the off. That included director Colin Trevorrow departing Episode 9, with J.J. Abrams returning to cap off the trilogy with Star Wars: The Rise of Skywalker.
The alleged draft of Trevorrow’s script revealed several major changes to the finished product, including Luke’s Force Ghost accompanying Kylo Ren – and even a major set-piece with Finn on, you guessed it, Coruscant.
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I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.