Star Wars: The Rise of Skywalker features a hidden, very minor Simon Pegg cameo

(Image credit: Disney/LucasFilm)

The further away from Star Wars: The Rise of Skywalker's initial release, the more we are learning about Episode 9. In a new interview with GamesRadar+ and Total Film, Simon Pegg – who played the hideous Unkar Plutt in Star Wars: The Force Awakens – revealed that he actually had a secret (very minor) cameo in the movie.

"My arm is in it!" the actor, promoting his latest movie Lost Transmissions, said. "They had this tattoo [points to the stars on his left arm] put on my big, fat Unkar Plutt arms, and there’s a scene with Rey… It’s actually a scene from The Force Awakens when I’m holding Rey’s hand.  I caught a brief glimpse of it [in The Rise Of Skywalker]. 

"[Director] J.J. [Abrams] had so much fucking work to do on that film to tie everything up, so there was literally no room for anything apart from [speaks rapidly] information, information, information. I did visit the set. I saw the big Rebel base, which was amazing because they actually had that ship there."

Pegg also spoke about his own thoughts on The Rise of Skywalker, offering a brief review. "I think it was an exercise in closure," he said. "Of course, it was going to be contentious in lots of ways – it was the end of a promised nine films, y’know? It was successful and less successful, in varying degrees. As J.J. knew, taking it on. There was a lot to unpack, parse, and wrap up."

Pressed further about his favourite movie in the new trilogy, Pegg added: "The Force Awakens – the one I was in [laughs]. But The Mandalorian feels more like Star Wars than anything I’ve seen in the last 30 years. Because it’s quite simple. It’s fucking Kung Fu meets Shane, with Boba Fett [laughs]. It’s very stripped back. And it’s funny."

You can read the full Q&A with Pegg – in which the actor discusses Lost Transmissions, Mission: Impossible 7, and Star Trek – here.

Simon Pegg and director Katharine O’Brien will be at the Glasgow Film Festival with Lost Transmission on February 29, and the film will be out later this year. GFF runs until March 8. https://glasgowfilm.org/glasgow-film-festival.

Editor-at-Large, Total Film

Jamie Graham is the Editor-at-Large of Total Film magazine. You'll likely find them around these parts reviewing the biggest films on the planet and speaking to some of the biggest stars in the business – that's just what Jamie does. Jamie has also written for outlets like SFX and the Sunday Times Culture, and appeared on podcasts exploring the wondrous worlds of occult and horror. 

Latest in Sci-Fi Movies
John Boyega in Star Wars: The Rise of Skywalker
John Boyega was tired of "doing a lot of falling" in the Star Wars sequels, so asked director J.J. Abrams for a "level of growth" between The Last Jedi and The Rise of Skywalker
Darth Vader in Star Wars: The Empire Strikes Back
Star Wars fans have ignited an age-old debate, and there are some seriously hot takes
Sam Worthington in Avatar: The Way of Water
James Cameron's early cut of Avatar 3 is "absolutely breathtaking," according to Disney CEO Bob Iger
Pacific Rim
The 35 greatest 2010s sci-fi movies
Godzilla emerging from an exploding volcano.
Win a Blu-ray of Godzilla vs Biollante
The Mandalorian and Grogu
The Mandalorian and Grogu has the lowest budget of any theatrical Star Wars movie since Disney bought Lucasfilm
Latest in Features
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction: "It was really validating for us when we saw those games"
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird