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Total Film magazine's Rogue One: A Star Wars Story review
“...Rebel spies managed to steal secret plans to the Empire’s ultimate weapon, the DEATH STAR...” This vague line from the opening crawl to Star Wars: Episode IV – A New Hope is the launchpad for Rogue One, Disney’s first ‘Star Wars Story’: a standalone movie that falls outside of the Episode structure.
If you’re looking for an update on Rey, Finn, Kylo and co., you’ll have to wait until Episode VIII, in 2017. In the meantime, this is a – whisper it – prequel filling in a gap that sets the wheels in motion on the Rebel Alliance’s explosive victory in the first movie.
What the original trilogy did so well was hint at a world that was so much bigger than what you saw on screen, so do we really need a film like Rogue One? Based on this evidence, the answer is a victorious “Yahoo!”.
Like The Force Awakens, Rogue has clearly been crafted with care and considerable attention to detail, and it unfurls a fascinating corner in the galaxy far, far away that’ll thrill fans as they revel in its meticulous world. It works in its own right as a full-blooded action adventure, though there’s no question it’ll mean more to those who’ve pored over trading cards and staged their own standalone stories with action figures.
While the storytelling is relatively lean, the plotting is more complex than A New Hope’s opening text would have you believe. We start with a prologue, where the connection between scientist Galen Erso (Mads Mikkelsen) and the building of the Death Star is established, and Galen’s daughter, Jyn, goes into hiding.
As a wayward adult rebel (but not yet a Rebel), Jyn (Felicity Jones) is apathetic about galactic politics, but gets a chance to take a more active role when she’s sprung from a labour camp by a faction of the Rebel Alliance. She’s one thread in a plan that leads back to Galen, and his designs for the ultimate weapon. It’s here the mission begins, and there’s no letting up.
What first delights is quite how real the world feels. Director Gareth Edwards’ previous films Monsters and Godzilla focus more on human characters than beasts, and Rogue One is similarly boots-on-the-ground level.
As with TFA, the commitment to practical sets, real locations, in-camera effects and creature make-up conjures a tangible world, one that feels very much of a piece with the galaxy you grew up with; Rogue One never comes across as an ‘alternative’ Star Wars film. It fits comfortably with the series. Within this very much alive world, the stakes are clearly established, and the tension of intergalactic war hangs in the air.
More than The Force Awakens, Rogue One gives a broader sense of the political landscape, and indeed the war that's playing out in the background: this actually feels like a war film, where loose lips could sink starships, and the line between goodies and baddies is ambiguously shaded.
The casting helps to blur the distinction. Rogue One’s central motley crew are individually textured and clearly defined – unlike recent teams like The Magnificent Seven or The Hobbit’s dwarves, no one fades into the background.
Everyone from Riz Ahmed’s defected Imperial pilot to odd-couple warriors Chirrut and Baze (Donnie Yen and Wen Jiang) feels developed, and has a chance to shine without it feeling like arbitrary box ticking. Alan Tudyk steals all the laughs as K-2SO, a reprogrammed Imperial droid who’s something like a sassier, snarkier, tougher Threepio.
Jones is terrific in a role that's grittier and more badass than anything she's done before, and Diego Luna brings a mercenary edginess to Captain Cassian Andor. The only weak link is Forest Whitaker as Clone Wars character Saw Gerrera; his performance is hammier than Babe in a panto, and doesn't quite fit in.
Even on the Imperial side, sinister character actor extraordinaire Ben Mendelsohn largely reins it in as Imperial weapons head Director Krennic, exuding both menace and the frustration that comes with being a few links down the chain of command.
And of course, there's the small matter of Darth Vader's return. He's infrequently seen but keenly felt, and his brief appearance is catnip for fans, restoring his credibility after he was last seen howling "Nooooooooooooo" in Revenge of the Sith. The dark lord formerly known as Anakin is one of a handful of callbacks and references.
One CG-face will provide a fan thrill even if it's slightly at odds with the otherwise tactile surroundings, and certain crowd-pleasing references feel a bit more natural than others. Another disappointment to steel yourself for? Trailer breakout star Bistan – the Rebel gunner who looks like the offspring of Chewie and a Critter – has less screen time in the film than he has in the teasers.
In fact, several trailer moments don't make the film, which is the only hint at the heavily reported reshoot work that was done on the film. Beyond that, Rogue One feels remarkably coherent with no sense of a cut-and-shut job.
Standalone Star Wars Stories were always going to carry two innate risks. The first is that they'll feel smaller and less significant than the Episodes. The second is the danger that all prequels face: will audiences care if they already know how it ends?
The opening shot confirms that Rogue One is going to be anything other than Star Wars-lite, and everything from shots of locations, fallen Jedi temples and the Death Star itself feel wholly ‘big screen’, with Edwards frequently demonstrating his knack for scale. And despite the fact viewers ostensibly know the outcome, Rogue One grips till the very end.
The biggest surprise is quite how emotional it is, with several scenes – and one holo-message in particular – primed to (force)choke you up. Rogue One might trade heavily in nostalgia but it's bold enough to take risks, and will leave you stirred, fired up and raring for more. Now, if only there was a follow-up we could go away and watch immediately…
Lauren O'Callaghan is the former Entertainment Editor of GamesRadar+. You'd typically find Lauren writing features and reviews about the latest and greatest in pop culture and entertainment, and assisting the teams at Total Film and SFX to bring their excellent content onto GamesRadar+. Lauren is now the digital marketing manager at the National Trust.
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