StarCraft II - updated impressions

It sounds like heresy. But each new toy has its own strengths and personality. For every fan favourite lost, like the Firebat, a new contender pops up. Yes, the Firebat was hot stuff: scorching entire legions of Zerg. But the Reapers are cooler: heavily armoured infantry that can leap across gorges with their jetpacks, dropping timed demolition charges. They zip into position, lob their grenades, and get out before any defenders have a chance to react.

StarCraft II doesn't do flashy. It doesn't have the grand overview camera of Supreme Commander, or the extravagant physical destruction of Company of Heroes. Its thrill is the pure thrill of pitching these toy soldiers against each other. As we dance Reapers around a Thor, giggling as its artillery rounds are dodged by our nimble little troops, we realise we wouldn't have it any other way.

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