Starfield has over four times as much dialogue as Skyrim – and Todd Howard's "favorite" speech system

Starfield
(Image credit: Bethesda)

The Starfield dialogue system will have more than four times as many lines of dialogue as Skyrim, and it also has game director and executive producer Todd Howard's "favorite speech persuasion system." 

Bethesda outlined Starfield's speech systems in a new video of Howard answering some questions about the game. An infographic (around 3:52) confirms that Starfield is currently hovering around 252,953 lines of dialogue, dwarfing Skyrim's roughly 60,000 and more than doubling Fallout 4's approximate 111,000. 

"We've done a lot of different dialogue systems. We've gone back to, I'll call it, a classic Bethesda-style dialogue," Howard says of Starfield. "You're looking at the character and how they emote, there's a series of choices there. The scope of the game, the amount of content we're making, is a bit more than we've done before in terms of quests and things, the depth of some of this stuff with the dialogue. 

"We just passed 250,000 lines, so that's a lot of dialogue. But we've gone through it and the impact is really there, and that includes my favorite speech persuasion system," he continues. "It feels like it's part of the dialogue but you're spending points to persuade them. It feels natural, not like I've entered some other mode where I'm not doing regular dialogue and I'm in this mode of persuading you to get what I want." 

Video of the speech system in action shows our character talking down a crew of treasure hunters. At one point in the conversation, they're given four dialogue choices with different point values – one, three, four, and five, all seemingly color-coded to indicate how risky they are or how likely they are to succeed.

Choosing the three-point option gives the player three persuasion points in a bank at the bottom-left, presumably to spend on future dialogue choices which would turn things in their favor or net some kind of reward. Choosing this line also ticks down a turn counter on the conversation from three to two, which could represent the limited number of exchanges you'll have to persuade people. This system is subject to change, but together this video offers an interesting look at the "classic Bethesda-style dialogue" Howard describes. 

Starfield backgrounds and starting skills will no-doubt play a critical role in speech and beyond – here's everything we've seen so far. 

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Kingdom Come: Deliverance 2
"I was in that sound booth for over 500 hours": Kingdom Come Deliverance 2 actor says the RPG's 2.2 million word script made recording an absolute saga
Kingdom Come: Deliverance 2
Kingdom Come Deliverance 2 devs boast of a 2.2 million word script that would break Baldur's Gate 3's world record, and Larian's publishing director says "I hope they do!"
Starfield
Bethesda breaks silence as Starfield fans hope for an update: "We have a lot of exciting things planned for the game this year"
Skyrim
Skyrim's iconic opening was done by Starfield's quest lead, but only after he was brutally called out for "everything we're doing wrong" in front of the Bethesda team
A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
Avowed screenshot
Avowed's dialogue can feel more like a tabletop RPG than Baldur's Gate 3's, but in a totally different way
Latest in RPG
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
Astarion from Baldur's Gate 3
"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG
Cabernet screenshot showing vampire protagonist Liza sucking someone's blood
Cabernet is the kind of vampire RPG I've been looking for since Masquerade Bloodlines, and I'm already plotting my next run 6 hours in
Latest in News
Mindseye
"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says