Starfield isn't "Skyrim in space", and I'm torn on whether that's a good thing or a bad thing

Starfield gameplay trailer vista
(Image credit: Bethesda)

When Todd Howard told the Washington Post that Starfield was "like Skyrim in space", the assertion split opinion. The comment – made during an interview in the summer of 2021 – served to both contextualize and help promote the incoming space-fairing RPG at the time, but it prompted calls for Starfield to go bigger and bolder than anything before it, among some would-be players who'd clearly had their fill of the The Elder Scrolls 5. 

I hope that Starfield is more than "Skyrim in Space", said GR+'s own Josh West at the beginning of last year, for example, suggesting that had Skyrim's flame been allowed to dim similar to that of Morrowind and Oblivion's, then perhaps the idea of Tamriel among the stars would have felt more alluring. With three subsequent iterations of Skyrim between its 2011 launch and 2021 anniversary, though, our writer was preemptively tired of the prospect alone.  

I, on the other hand, would happily have taken Skyrim in space. And while this wasn't the most popular opinion at the time, it's now irrelevant because Starfield isn't Skyrim in space at all. It's nothing like Skyrim in space, actually. And I'm both okay and slightly disappointed by this.

Spaced out

Starfield

(Image credit: Bethesda)
THE GR+ VERDICT

Starfield trailer cockpit

(Image credit: Bethesda)

Starfield review: "The best thing Bethesda's done since Oblivion"

Starfield probably flies closer to Fallout in space, but it's really a different beast entirely. It's a slow burn that can take hours to get going. To me, it's a jack of all trades but a master of none. It's a hugely impressive undertaking that can be beautiful one minute, then cold and underwhelming the next. It's a sprawling RPG that's brought me joy and frustration in equal measure so far, but it's one that has properly captured my attention with its ambition and grandeur. On a selfish level, its dogfighting and ship-building were facets of the game that were never going to appeal to me personally, but I have loved the sense of wonder derived from its exploration – on a massive, interplanetary scale; right down to its scope for infiltrating tiny innocuous bases in the farthest-flung corners of the solar system. 

This week, I said Starfield thrives in its quietest moments because few studios do implicit dread like Bethesda. In my time with the game to this point, this has been above and beyond my favorite thing – sneaking around inside places I'm definitely not welcome, while trying to locate something or someone I shouldn't be searching for. The longer I spend with Starfield, the clearer I am on why this is: these are the moments that tie Starfield to its predecessors while advancing the formula with VATS-free combat, intricate gunplay, and, of course, stunning visuals.

Me and Vasco walking to our ship, the Frontier, in Starfield

(Image credit: Bethesda Game Studios)

"To be clear: I was never wanting a like-for-like, high fantasy in the cosmos-type deal with Starfield, but there are some key tenets of Bethesda games I've missed this time around."

To be clear: I was never wanting a like-for-like, high fantasy in the cosmos-type deal with Starfield, but there are some key tenets of Bethesda games I've missed this time around. Last week, GR+'s Ali Jones suggested that after dragon attacks and nuclear war, Starfield's opening pales in comparison to Skyrim and Fallout, for example, and I couldn't agree more. 

Squaring off against a giant and being batted away like a fly in the early stages of Skyrim, or being chased down the disused railway lines of Quarry Junction by Deathclaws in Fallout: New Vegas – these are defining, character-building moments in these game; inadvertent rites of passage that underline your insignificance in these worlds, simultaneously posing a challenge for you take this one on the chin, return overpowered down the line, and get your own back with murderous contempt.

The scale of Starfield is what impedes these set-pieces from occurring early doors, of course. The aforementioned slow burn is great if you're willing and able to sink several hours of toing, fro-ing, and search-and-retrieving into the mainline quest before the bubbles start to surface. But by drawing out the core of what fuels Starfield's story, something is lost along the way – meaning Starfield could never really have been Skyrim in space at all. If you agree that Starfield is the best thing Bethesda's done since Oblivion, then that's likely a good thing. If you don't, it probably doesn't matter, because the same scale that separates Starfield from its forerunners is what facilitates so many other ways to grab and hold your attention. And for that, Bethesda deserves credit(s). 


Here are 25 of the best RPGs you can (and should) check out right now 

Joe Donnelly
Contributor

Joe Donnelly is a sports editor from Glasgow and former features editor at GamesRadar+. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.

Read more
Starfield
10 best games like Starfield to get swept up in when you're ready to leave Constellation
A massive fireball explosion engulfs Chieftain Grithin in Avowed
In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Three knights riding on a scenic dirt path in the hills of Bohemia in Kingdom Come: Deliverance 2
"Instant gratification in gaming has become a problem" – Kingdom Come: Deliverance 2 dev says the RPG is meant to feel like a spiritual successor to Oblivion and Morrowind
Kai and Gianna battle xaurips in Avowed
Avowed review: "No Skyrim, but an unforgettable return to form for Obsidian Entertainment"
Avowed player spitting streams of fire at their hands at a zombie-like Dreamthrall enemy in a desert environment
Avowed's aversion to realism might not be the most immersive, but it's a breath of fresh air after the hardcore role-play of Kingdom Come: Deliverance 2
Latest in RPG
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 and Naughty Dog's Intergalactic are reportedly skipping 2026 and won't be ready until at least the year after
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"