Starfield players are already tired of all the loading screens: "I'm shocked by how many there are"

Starfield
(Image credit: Bethesda)

Starfield early access is finally available to everyone with a Premium or Collector's edition, but after such a long wait, a lot of players are bummed to be spending so much time staring at loading screens.

Starfield reviews on the whole have been generally very positive, despite just falling short of matching the universal acclaim of Bethesda's 2011 opus, Skyrim. Still, with a trillion galaxies worth of anticipation leading up to release, it's only natural for some players to find certain things disappointing. Loading screens in particular seem to be an early pain point, judging from a multitude of threads on the topic that have been popping up on the Starfield subreddit throughout launch day.

Here's just one example:

So many loading screens from r/Starfield

Most of the complaints around Starfield's myriad loading screens note that they're plentiful but brief. I haven't had the chance to play the game myself yet, but I was able to corroborate with two different colleagues that this bullet list of loading scene triggers from Redditor daedelus82 is accurate:

  • Get in ship (load screen)
  • Go to orbit (load screen)
  • Select somewhere to jump (load screen)
  • There’s no hyperdrive animation or anything to give the feeling of travel, just fades to black and you appear at destination stationary.
  • Select place to land (load screen)
  • Enter a building (load screen)
  • Walk a few rooms in the building (another load screen).

"I expected loading screens, but I’m shocked by how many there [are], and there total lack of trying to disguise them," they added.

It's worth clarifying that, while interplanetary travel isn't seamless in any case, there is a way to jump to different planets without having to open up Starfield's boring map and fast travel. 

As explained in this here Reddit thread, and again corroborated by a colleague who's playing the game, your ship has a scanner you can pull up and interact with to trigger a mini cutscene that'll show you actually space-traveling to a planet and landing, which might be a little more immersive than just a black screen between locations. Again, not at all seamless, but a potentially less immersion-breaking option.

For everything else happening on launch day and beyond, be sure to check out our Starfield launch live blog for the most up-to-date coverage.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Read more
Starfield space combat, with a distant vessel exploding
Former Starfield dev says the space RPG "could have existed without those" surplus loading screens, with many added after he left production
Starfield
10 best games like Starfield to get swept up in when you're ready to leave Constellation
Screenshots of Civilization 7 for review
Civilization 7 devs "looking into feedback" as hardcore 4X fans blast the game on Steam, with 44% positive early reviews ripping into bad UI
A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
Vermillion runs down a ruined highway while aiming at flying enemies in Hyper Light Breaker
Hyper Light Breaker review: "A shaky start for Heart Machine's looter shooter slasher prequel"
Hyper Light Breaker early access launch
Hyper Light Breaker devs address Mixed reviews after open-world roguelike's early access launch: complaints are "extremely reasonable," expect "improvements ASAP"
Latest in RPG
Monster Hunter Wilds
Monster Hunter Wilds art director and 20-year series vet says the new game intentionally leans into a question fans have debated forever: "What is a hunter?"
Skyrim
Skyrim is still an all-time great for asset reuse: this hunk of human flesh could be some poor guard's glute, or probably just a piece of repurposed beef
Infinity Nikki
Infinity Nikki and The Sims' return are only the start of a retro gaming renaissance for Y2K girlies
Avowed screenshot of the godlike envoy with branch-like antlers, pink hair, and mushroom decals framing her eyes. A bow is on her back.
Some of Avowed's most memorable smaller instances are reminding me of the magic of Red Dead Redemption 2's random encounters
A screenshot from The Witcher 1, showing Geralt slashing at a hairy beast
Netflix's The Witcher casts its first game-exclusive character with a Witcher 1 deep-cut who Geralt first took care of in the 2007 RPG
Deltarune
Undertale's Toby Fox teases arrival of Deltarune Chapters 3 and 4: PS5 testers are "slurping the last drops of soda from between the ice cubes now"
Latest in News
Ultima Online
As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"
Link and Epona
A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
Robert Downey Jr announces his Doctor Doom casting at San Diego Comic-Con 2024
"He is so dialed in": Robert Downey Jr. is coming up with backstory and costume ideas for Doctor Doom ahead of Avengers: Doomsday
Stardew Valley
With another "thank you," Stardew Valley creator Eric Barone brings an update arc to a close with "the Switch patch to fix the last Switch patch"
Demon Slayer Infinity Castle
Over 80 countries and 42 days: the first Demon Slayer Infinity Castle movie's remarkable staggered release plans have been revealed – including a US date
Monster Hunter Wilds
Monster Hunter Wilds' story is as divisive as expected: some players hate the "relentless on rails handholding," others love the build-up to "the best scene in Monster Hunter history"