Starfield's level cap appears as infinite as space itself, according to one Bethesda boss
If Starfield does have a level cap, no one's found it yet
Starfield seemingly doesn't have a level cap whatsoever.
Earlier this week at Gamescom 2023, Bethesda publishing head Pete Hines was fielding viewer questions during a livestream on Bethesda's Twitch channel. One viewer asked if there was a level cap in Starfield, to which Hines replied: "I don't believe we have a level cap."
Hines seemingly wasn't 100% sure of the fact, adding "I mean, I don't think we have one, but no one's hit it," referencing everyone playing Starfield at Bethesda and Xbox currently. Considering Hines recently revealed he's put over 165 hours into Starfield, you'd think he would've come close to seeing a level cap by now.
This might not be as big a change from Bethesda RPGs of the past as you first think. In Skyrim, for example, although there wasn't strictly speaking a level cap, you'd max out all skills at level 81, making levelling past this fairly pointless. With Legendary Skills in the Anniversary Edition, this 'level cap' was raised to a blistering 252.
But still, Skyrim didn't technically have a level cap, just a point where subsequent levels became a little redundant. It could be that Starfield is pulling this same trick, seemingly having infinite player levels but stopping rendering material rewards at a certain point.
Starfield finally launches next month on September 6, or you can get in a few days prior to that on September 1 if you're willing to get in on the Starfield early access train.
You can check out our full Starfield system requirements guide to make sure your rig is up to scratch before launch.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.
BioWare art director is sharing more Dragon Age: The Veilguard concept art, including the very first piece he made for BioWare's latest RPG
Former The Elder Scrolls Online lead says Bethesda was such an amazing partner that it was harder to make a WoW-free MMO than it was to make a good Elder Scrolls MMO