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  1. Games
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  3. Stuntman: Ignition

Stuntman: Ignition review

It takes unfairness to the extremes, but we almost don't mind

Reviews
By Matthew Pellett
Published 15 September 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Replaying isn't as punishing

  • +

    Excellent Arena mode

  • +

    Varied levels are great

Reasons to avoid

  • -

    So damn frustrating

  • -

    Why's it so short?

  • -

    Missing stunts that aren't our fault

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Aug 29, 2007

They say that football is a game of two halves. Well, we don't know who "they" are exactly, but somebody had better tell them to include Stuntman: Ignition in that statement next time around. If you're not prepared to replay a level time and time again until it's perfected, then Stuntman's simply not for you. If, however, you're willing to pour blood, sweat and tears into a fairly unforgiving game in order to get the most out of it then there's plenty on offer here.

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To dismiss Stuntman in the first hour or three would be easy, and totally understandable - it's possible to storm through the first five films (and there are only six to choose from) in one long, swear-filled sitting and think you've seen all there is. But chances are that, unless you're a gaming God, you'll have an average rating of about three stars - in which case you really haven't "got" Stuntman: Ignition at all.

Each scene you film is strictly linear. You trundle through a level hitting the objectives that the director barks at you, usually finding that you've missed half of the spoon-fed stunts because the instructions came just too late for you to follow. So you restart, get to a point further into the scene until, surprise, surprise, another belated order appears and you can't adjust your position in time to rescue the shot. Typically the next attempt will end in failure because you've memorized the beginning. Now that you're a split second ahead of the next event, that stunt's timing is thrown out of the window. And so it continues until, success! - you hit all of the maniacal director's objectives in a seemingly perfect run and are awarded with... a feeble two-star rating.

Each scene you film is strictly linear. You trundle through a level hitting the objectives that the director barks at you, usually finding that you've missed half of the spoon-fed stunts because the instructions came just too late for you to follow. So you restart, get to a point further into the scene until, surprise, surprise, another belated order appears and you can't adjust your position in time to rescue the shot. Typically the next attempt will end in failure because you've memorized the beginning. Now that you're a split second ahead of the next event, that stunt's timing is thrown out of the window. And so it continues until, success! - you hit all of the maniacal director's objectives in a seemingly perfect run and are awarded with... a feeble two-star rating.

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Matthew Pellett
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Matt is former editor of Official PlayStation Magazine, his favourite games include Skyrim, Final Fantasy VII, Braid, Shadow Of The Colossus and Puggsy, and when he's not grinding away in Destiny you'll often find him talking about WWE or NFL (go Seahawks!).
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