Why you can trust GamesRadar+
But in the end is it worth all the pain? Each high rank unlocks objects to be used in the Create a Mode section where you can make your own scenes, though you can't share them online like the next-geners. But this (rather duff) mode is the only real incentive. The movie trailers that appear after each film are all pre-rendered, making your own run worthless. The scoring system does increase the longevity, so if you're competitive by nature there's something to keep you occupied - but for most it just won't be enough.
More info
Genre | Action |
Description | With a few pitfalls from the first game ironed out, this death-defying stunt sequel should be an exploding barrel-roll of petroleum-flavored fun. |
Platform | "Xbox 360","PS3","PS2" |
US censor rating | "Teen","Teen","Teen" |
UK censor rating | "Rating Pending","Rating Pending","Rating Pending" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |

Metaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system

Final Fantasy 7 Remake and Rebirth battle director says combining everything he learned on Monster Hunter: World with Square Enix's technology and unique skills created a "chemical reaction"

"Minutes after Palworld released," Pocketpair was already getting game pitches from "some really big names" before it even set up its own publisher: "No one has money at the moment"