Stuntman: Ignition - hands-on

No matter what the DVD, as long as it contains some sort of manly action sequence, the first thing everybody hurriedly goes for in the Extra Features section is the bit that shows how amazing stunts were pulled off. No one cares whether the director felt a red lens filter added to a particular scene; what really matters is just how close the stuntman who flung himself and his car over a 200-foot cliff came to grim death.

When Stuntman was released over five years ago on PS2, there was a similar buzz of excitement - until people played the game and found that it was a horribly stilted, often broken affair which was an unforgiving chore to get through. The premise should have made for videogame dynamite: give the player an undiluted diet of explosions, mad chases and cars hurtling through the air at gravity-defying angles. It should have been great. It blatantly wasn’t.

Simon was once a freelance games journalist with bylines at publications including GamesRadar. He is now a content designer at DWP Digital - aka the Department for Work and Pensions. 

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