Super Mario Bros Wonder devs were allowed "to prioritize content over schedule" - so they ended up with 2,000 sticky notes of inspiration

Nintendo
(Image credit: Nintendo)

Ever since its initial announcement, Super Mario Bros. Wonder has captured the attention of long-time fans and newcomers for its rich and highly animated visual style. While it is a return to classic 2D Mario, it also looks to be a more exciting and visually distinctive take on that classic set-up - and according to the devs at Nintendo, making a large departure from the previous games was the intention.

In a recent Ask the Developer post on Nintendo's official site, the creative team at Nintendo EPD spoke about the unorthodox development process for Super Mario Bros. Wonder, which allowed the devs to experiment, build new technology, and not worry about hitting a schedule.

On the surface, Super Mario Bros. Wonder certainly looks to be a visually stunning departure from games such as the New Super Mario Bros games. It also turned out to be a departure from the established development process, with the creators spending a lot of time rethinking a 2D Mario game and how best to convey its vibrant and dynamic world.

During the developer Q&A, Super Mario Bros. Wonder game designer Koichi Hayashida spoke about how the game's development differed from other entries in the series. After work on Super Mario Maker 2, the development team felt a change was needed for the next game, and they began an unorthodox development process. This also meant building a new 2D Mario engine from scratch to convey the game's vision better.

"Yes, I remember [Shiro] Mouri-san saying during the early stages of development that we shouldn't use the same game engine as in the New Super Mario Bros. series but rather create a new game engine that would serve as a foundation for future 2D Mario games," said Hayashida. "Thankfully, [Takashi] Tezuka-san also told us to prioritize content over schedule."

According to Hayashida, the number of ideas they had when making ballooned over the extended creative period - so much so that their wall of stick notes of ideas were over 2,000. In a follow-up, producer Takashi Tezuka stated that they spent more time developing and finding the creative angle for Wonder than any other recent 2D game.

"We wanted to create a game with much more to offer than ever before, so this time, we didn't set a fixed period for development, which is usually decided before we kick off," said the producer. "To create something truly enjoyable, we decided to take our time and dedicate ample budget for development without having to worry about the production schedule. So, at first, we only had a small group working on the development."

So far, the more enegized visual style and exuberant pace of Wonder show off this creative breakthrough that Nintendo had following the extended development time on the game. It's a wilder and weirder Mario game, and that looks to be just what a new 2D Mario game needed.

To learn more about the game, check out our final Super Mario Bros Wonder review.

TOPICS
Alessandro Fillari

Alessandro is a freelance writer and editor based in the San Francisco Bay Area who has covered the games, tech, and entertainment industries for more than 13 years. Having previously worked at GameSpot, CNET, and various other outlets writing features and coordinating event coverage, Alessandro enjoys playing games on PC, but also gives plenty of time to his Nintendo Switch. You can find him on various socials at @afillari.  

Read more
Star Fox
"The Nintendo way is to take it that much further": Legendary Star Fox dev says the company's philosophy was to push games past the point anybody else "would be happy with"
Nintendo's Shigeru Miyamoto "very much" regretted making Super Mario Sunshine so hard as it should be something that even "Grandma and Grandpa" can pick up and play
A screenshot of Mario in the Super Mario 3D All-Stars release of Super Mario 64 holding a baby penguin next to its mother.
Nintendo's Shigeru Miyamoto found it hard to watch his own kids playtest Super Mario 64: "Geez, does this kid have any brains?"
A screenshot of the moon in The Legend of Zelda: Majora's Mask.
Legendary Star Fox and Zelda developer says "having a big, huge budget" doesn't guarantee you'll make a "great game," as the best ones "are down to the best ideas"
Key art of Emio in Emio – The Smiling Man: Famicom Detective Club.
Getting Nintendo to approve a dark murder mystery, the first new Famicom Detective Club in 35 years, had one dev worried: "Is it alright for us to make this"
A screenshot from the reveal trailer for the Nintendo Switch 2, showing the console playing a Mario Kart game.
Indie developer behind the last Wii U and 3DS games says Switch 2 Mario Kart textures are "extremely telling that this system is significantly more powerful" than the Switch
Latest in Platformer
Ori director says Microsoft thought the beloved Metroidvania was too hard, but he's "on the Miyazaki side" and believes "you have to overcome challenge"
Sonic and the Flash racing over water
We'll finally learn if Sonic is faster than the Flash as Sega's famous hedgehog and pals team up with the Justice League in a new mash-up comic
Limbo
"You can't rewrite the past just because of a bad breakup": Legendary indie devs' feud is going public
Image of the Nintendo Switch box art for Princess Peach Showtime, Ys X Nordics, Unicorn Overlord and Super Mario Jamboree on a GamesRadar pink background.
Mario Day's colossal savings on these games is enough to make me forget about the Switch 2 for now
Earthblade trailer screenshot
Celeste composer releases soundtrack from canceled Metroidvania game Earthblade, and it's a tearjerker mash-up of classic anime soundtracks and synth: "We'll never get a chance to tell that story in game form"
Donkey Kong 94
Forget Pokemon Red and Blue, Nintendo's finally brought the secret best Game Boy game to Switch: an expanded version of Donkey Kong with 2425% more levels
Latest in News
The Steam logo on a blue background.
Steam's new game revenue is 10x higher than it was 10 years ago, but only around 200 made more than $1 million in their first 30 days
Roblox
Roblox CEO tells concerned parents not to "let your kids be on Roblox" even if it "sounds a little counter-intuitive"
Sucker Punch
New Prison Break reboot adds Sucker Punch and Euphoria stars to its cast
Matt Damon in Christopher Nolan's The Odyssey
The cast of Christopher Nolan's Odyssey has grown again, with a Sons of Anarchy and God of War actor joining the stacked line-up
Pokemon Horizons: The Series
New Pokemon leak reveals a surprise first for the next chapter of the anime series – and it fixes a complaint fans have had for over 25 years
Silent Hill f
"That, to me, is what Silent Hill truly embodies": Silent Hill f's A-list team now includes legendary series composer Akira Yamaoka