Super Meat Boy finally coming to PS4 (and it'll be free on PS Plus)
Just when you thought your thumbs were safe from the spinning blades, fiendish platformer Super Meat Boy is coming to PS4 and PS Vita later this year. Plus, you won't even have an excuse not to drive yourself mad with repetitive strain injury as the game will be free on PS Plus on launch.
In the announcement on the PlayStation Blog, Team Meat's co-founder (writing in third person because indie) Tommy Refenes says "When Super Meat Boy was launched, Team Meat wasn’t allowed to bring it to PS3 for very complicated reasons. They hated that they had to alienate the loyal PlayStation fans who desperately wanted the game but couldn’t have it."
Team Meat is apparently over the moon that PlayStation fans will finally be able to play. "We actually never ever EVER thought this day would come and it makes us both so happy that it’s finally here!" says Refene. "We know this has been a long time coming but better late than never. Expect to be playing Super Meat Boy on your PS4 and PS Vita later this year." Our thumbs are doomed.
Seen something newsworthy? Tell us!
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode.
Ubisoft reportedly strikes down Assassin's Creed Shadows and Animus Hub leaks as it's claimed there'll be a battle pass, and bizarrely, in-game partnerships with Visa and Red Bull
CEO behind GTA Trilogy calls out Rockstar's "d*ck move" for removing his studio's name, claiming that "hundreds of fixes" had "stayed out of players' hands for years"