Super Monkey Ball Adventure review

It's got monkeys and it's got balls, but this adventure is anything but super

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So what's left? Bananas and annoyance. This series has never had a great camera, but Adventure 's really steals the show, serving up one bad viewing angle after another and generally requiring far too much manual twiddling. The level design, while not uniformly bad, grows more aggravating as the game goes on, with some bananas placed in such a way that you feel sure that the designers are having a laugh at your expense. But hey, at least someone had some fun with this game.

Outside of the ill-fated quest, Adventure also features six multiplayer minigames (three returning, three new) and a Challenge mode consisting of 50 or so classic-style arcade levels. The returning mini-games (Race, Fighting and Target) are almost as good as their previous incarnations, while the three new games are incomprehensible (Tag), frustrating (Bounce) and mindless fun (Cannon). The inclusion of these minigames is welcome, but there's no reason to play these over the superior multiplayer entertainments of the first two Super Monkey Ball games. The same goes for the Challenge mode. Thanks, but 50 average new levels aren't much incentive to put away the superior courses of the original games.

More info

GenreAction
DescriptionThe encapsulated primates escape their floating, puzzling prisons and embark on a quest to save... star crossed lovers?
Franchise nameSuper Monkey Ball
UK franchise nameSuper Monkey Ball
Platform"PS2","GameCube","PSP"
US censor rating"Everyone","Everyone","Everyone"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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