Super Monkey Ball creator speaks

When we played Super Monkey Ball: Banana Blitz at this year's E3, we were relieved to find that the roll-the-cute-little-chimp-in-a-sphere nature of the game and the motion-sensing magic of Wii was a winning combination.

But as the apes escape conventional control, how has it changed the way Sega has designed the newest roll out for AiAi and his fruit-munching buddies? To find out, we wrapped a bunch of questions in a banana skin and slipped them over to the man behind the monkey balls, Toshihiro Nagoshi.

GR: Is Wii the console that Super Monkey Ball has been waiting for? Do you believe it's the best platform to play Super Monkey Ball on?
TN:
We did our best on every Super Monkey Ball game on many of the platforms available at the time. In this title, we significantly changed our approach of the development to match the function of the Wii console and this has worked very well.

GR: Is Banana Blitz as intuitive to play with the Wii controller as you had originally hoped? Will someone who has never played games before be able to pick up and play Banana Blitz easily?
TN: Yes. You will be able to play this game intuitively with the Wii controller. I believe that this game will be enjoyed by both casual users and core gamers.

GR: Have you made any changes to the controls since E3?
TN: We didn't really change the controls; however, after seeing how players reacted at E3, we slightly adjusted the controls and interface accordingly so that players can better understand how to play this game easily.

GR: Has the way the game is played affected the approach to level design?
TN: We purposefully made levels easier. In addition to this, we made them much more exciting with the new 'jump' action.

GR: Why did you decide to introduce the ability to 'monkey jump'?
TN:
As you can see when you play the game, Wii provides intuitive and dynamic gameplay. So, I thought adding the jump control was the most effective way to explore its potential to its maximum extent. I believe this worked very well.

CATEGORIES
Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.
Latest in Games
Atelier Ryza 3 protagonist closeup
JRPG producer says people prefer their anime girls to have thick thighs when the economy's in the tank, and he's not even joking a little bit
Skyrim
It took Skyrim players nearly 15 years to discover ingenious loot hack that completely changes the game and, uh, requires you to desecrate a couple corpses
Indiana Jones and the Great Circle Indy hanging onto a vine as in Raiders of the Lost Ark
Indiana Jones and the Great Circle PS5 release date reportedly set for April after ESRB leak
an ai chatbot plays a modded verion of pokemon red and jumps down a ledge to talk to an npc
An AI's mission to 'teach' itself Pokemon Red is going as well as you think - after escaping Cerulean City after tens of hours, it went right on back
Mio and Zoe holding a dragon during the trailer for Split Fiction.
Split Fiction blows It Takes Two out of the water by selling 1 million copies in 2 days, becoming Hazelight's fastest selling game ever
Death Stranding 2
Hideo Kojima says he'll "apologize beforehand" for Death Stranding 2 moments with Troy Baker's Higgs which are "so ridiculous" that "you'll probably throw the controller"
Latest in Features
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago