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As a result, and rather amazingly, this means that real-world golfers will do better in a game of Super Swing Golf than those who have never stepped foot on a green. You can master Tiger Woods or Hot Shots by simply learning when and how to hit the right buttons on a controller, but here you must be able to perform with some shred of genuine athleticism. If that sounds intimidating, remember that great athletes also use their brains - in other words, if you can't perfect your swing, you can always identify your weakness and compensate for it with ball spin or direction.
As a result, and rather amazingly, this means that real-world golfers will do better in a game of Super Swing Golf than those who have never stepped foot on a green. You can master Tiger Woods or Hot Shots by simply learning when and how to hit the right buttons on a controller, but here you must be able to perform with some shred of genuine athleticism. If that sounds intimidating, remember that great athletes also use their brains - in other words, if you can't perfect your swing, you can always identify your weakness and compensate for it with ball spin or direction.
Despite its accurate portrayal of the game, however, Super Swing will not appeal to everyone. Serious hardcore enthusiasts will probably be completely turned off by the art style - which eschews Jack Nicklaus for saucer-eyed cartoon cuties and Pebble Beach for floating volcano islands - as well as by fantastical additions like the physics-defying Tomahawk and Cobra shots. But those who can accept all the silly and saccharine whimsy will appreciate how those magical shots can help them hit the golf ball under a bridge or over a giant windmill. They'll enjoy experimenting on the creative courses, bouncing shots off mushroom tops or aiming them through accelerator portals. And they won't mind buying their nauseatingly cute anime boy in flip-flops and cutoff shorts a new hat because, in RPG style, it improves his club control or his swing power.
Despite its accurate portrayal of the game, however, Super Swing will not appeal to everyone. Serious hardcore enthusiasts will probably be completely turned off by the art style - which eschews Jack Nicklaus for saucer-eyed cartoon cuties and Pebble Beach for floating volcano islands - as well as by fantastical additions like the physics-defying Tomahawk and Cobra shots. But those who can accept all the silly and saccharine whimsy will appreciate how those magical shots can help them hit the golf ball under a bridge or over a giant windmill. They'll enjoy experimenting on the creative courses, bouncing shots off mushroom tops or aiming them through accelerator portals. And they won't mind buying their nauseatingly cute anime boy in flip-flops and cutoff shorts a new hat because, in RPG style, it improves his club control or his swing power.
More info
Genre | Sports |
Description | A fun and deep golf game that transforms your Wii remote into a virtual club. Though the settings and characters are as fantastical as they come, the swing mechanics are convincingly realistic. |
Platform | "Wii" |
US censor rating | "Everyone 10+" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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