Supreme Commander review

The war on robotics

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Every possible toy vehicle or tin soldier that you could imagine was there. Battleships. Fleets of bombers with swept-back wings and sleek fighters to escort or intercept them. Spy planes, radar installations, scout bikes and mobile artillery platforms. A breed of tank for every situation. Short range missile launchers. Long range missile launchers. Fixed artillery positions that could hurl shells for miles. Nukes. Anti-nukes. And the baby pee-wee with its laser pop gun.

It was rightly lauded for its complexity. Not only were you asked to manage straight fights, but you’d have to look after a hefty recycling program (retrieving the steel carcasses of dead tanks and rebuilding them), a navy, an air-fleet and an information war.

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GenreStrategy
DescriptionDespite its slow pace and performance, Supreme Commander is advanced and spectacular.
Platform"Xbox 360","PC"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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