Syndicate first look preview: 5 reasons were both excited and worried about this classic series reboot
Hands-on with EA and Starbreeze's corporate warfare shooter
Accept the facts. Syndicate is a first person shooter, not an isometric real-time strategy. This is 2011, not 1993, and while we’re still disappointed that EA couldn’t bring back the original series’ gameplay along with its title, we understand – the industry has evolved and Syndicate must evolve with it. Our first preview of the new Syndicate, then, will focus only on what is, and not on what could have been.
Playing the game with that clean slate mindset, we were happily surprised by how much fun we had during our 20 minutes with the shooter… but even when sampled as a standalone experience with no ties to the past, this Syndicate still gives potential cause for concern. Both the excited and the worried below the trailer.
Psychological warfare
What has us excited: Easily the coolest – and most unique – feature of Syndicate’s science fiction universe is the bio-tech brain chip implanted in hero Miles Kilo’s head, as well as in the heads of all his enemies. During combat, you can target an opponent and hold down the left bumper button to perform a remote hack sabotage on his system. Choose the “Suicide” option to brainwash him into pulling a gun or grenade and ending not only his own life, but those of any other enemies nearby. “Persuade” convinces him to turn against his fellow employees (in Syndicate, people fight for corporations rather than for family, country or personal survival) and assist you. “Backfire” causes his weapon to malfunction and stun him into temporary submission.
What has us worried: These are fun superpowers to use and abuse, but they’re the only offensive ones you have – according to the developer we spoke with, you constantly upgrade these three abilities instead of earning newer and crazier ones. For example, later in the game a Backfire could cause a greater explosion while a Persuade could create a stronger, longer lasting ally. We’re not sure, however, we’ll still find those concepts novel or interesting five to six hours into the game, and more defensive hacks like peering through walls and slowing down time were unavailable in this demo.
Slick futuristic setting
What has us excited: The screenshots released for Syndicate so far don’t lie – this is a very pretty game with mesmerizingly futuristic details almost everywhere you look. Gun metal shimmers in the glow of neon computer terminals. Laser turrets slice through a room shrouded in cryogenic chamber fog. Enemies’ nerve and bone structures are exposed in x-ray form when targeted, while certain ammunition will automatically curve and bend toward them in a crackling lightning arc. The brain chip interface is smartly designed, too, with translucent pop-up menus unobtrusively labeling everything in the environment, from couches to locked doors to collectible dossiers, and little loading bars zipping by as you attempt to hack an opponent’s mind. Syndicate’s future is colorful, too… with bright reds and blues and greens that never made an appearance in Deus Ex: Human Revolution.
What has us worried: Some of Syndicate’s visuals, at least those we experienced in the demo, are way too familiar. A dystopian city filled with massive animated billboards is predictable enough, but… geishas? Really? And Asian language characters plastered on the side of every office wall and skyscraper? Blade Runner was almost 30 years ago, people. It’s time for some new sci-fi tropes.
Unforgiving brutality
What has us excited: An extremely violent shooter is nothing new, of course, but Syndicate displays a cold and unapologetic brutality that is worth mentioning, especially because the original game possessed this quality as well. In the demo’s opening scene, you follow a mentor figure who shoots two men in the head as if he was flicking dust off his shoulder, then waits for an elevator door to open and murders the unarmed occupant without even glancing in his direction. You can be equally cruel later, smashing enemy (and NPC) skulls into your knee, snapping their necks or curb stomping them with a melee “execution” button. And when you need to steal a new chip from an uncooperative scientist’s brain, there’s a squirm-inducing scene of a long sharp needle violating his ear canal.
What has us worried: We know we promised not to talk about the old Syndicate games too much in this preview of the new Syndicate, but here’s the exception: the original balanced and justified its inhuman brutality with welcome doses of black comedy. Hopefully, this update can manage to do the same.
More than a shooter
What has us excited: Although the hacking element of Syndicate’s combat seems limited on our first impression, the developers have devised plenty of other ways for your brain chip to alter the game world: environmental puzzles. Nothing on the level of Portal or anything, but small change-of-pace moments when you reach a dead end and must inspect and interact with your surroundings to proceed. During the demo, we had to hack an air conditioning system to freeze and shatter a bulletproof window because the door in front of us was locked. At a different point, a tough room of enemies was made much easier by hacking cryogenic pods to slide into the middle of the floor, where we could then use them for cover. And near the end, while racing to escape a research facility, we hacked away the armor of the flying drones attempting to stop us.
What has us worried: Everything described above was accomplished by simply locating the correct part of the environment and then holding down the hack button for a few seconds. Finding that part isn’t always easy, of course, but we’d still welcome more complex obstacles… ones that require the player to choose where, how and which power is needed. If time dilation is in the game, for example, take a cue from Singularity’s puzzles.
Release date: February 2012
What has us excited: So soon! How often is a major, high-profile game announced and released in the span of five months? No long years of anticipation and unbearable waiting – by the time you’re done with all of 2011’s heavy hitters, Syndicate will be mere weeks away.
What has us worried: So soon! How often is a major, high-profile game announced and released in the span of five months… unless the publisher doesn’t have enough faith in the product? Rumors have circulated for a while that Syndicate was in the works, but also that it was close to cancellation on multiple occasions.
Thus far, however, we legitimately like what we’ve played, and the fact that Syndicate is developed by Starbreeze Studios – responsible for the excellent Chronicles of Riddick and The Darkness – is reason enough to continue to be excited. Check back for more coverage soon, including impressions of the game’s four-player co-op.
Sep 29, 2011