GDC 2025
Latest about GDC 2025

Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"
By Catherine Lewis published
News Nate Purkeypile thinks this approach to development might not go down well at Bethesda now, though

When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
By Austin Wood published
News Before Lightfall's problems, Bungie "leadership got worried" about the state of the MMO

Lies of P director loves FromSoftware and respects the Soulslike tag, but says "I'm really serious, I'm not lying, I'm very truthful, our focus is to create our own style of game"
By Austin Wood published
News "I am a big fan of Bloodborne, and we believe that it's actually a very attractive game"

Lies of P director says Overture DLC is at least 15 to 20 hours long for "experienced" players, packing tons of bosses and ideas the devs couldn't fit at launch
By Austin Wood published
News Lies of P Overture almost sounds like the final third of the game

Metaphor: ReFantazio dev once thought turn-based JRPG combat "was starting to get outdated," but now thinks the format has a "long future ahead"
By Catherine Lewis published
News Lead battle planner Kenichi Goto says there's a perception that the turn-based genre is now "old-fashioned"

After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
By Issy van der Velde published
News I think they're all neat

Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
By Scott McCrae published
News The game was awarded 'Best Action Game' at E3 1998

Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
By Scott McCrae published
News "It was kind of nice to hear 'hey, that game sucks, but the map's pretty cool'. I did my job."

Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
By Scott McCrae published
News "A lot of publishers try to play it safe by taking safe bets, but one thing that's guaranteed is those safe bets are a death sentence for the studios that try to make it."
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