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Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
By Kaan Serin published
News Bringing a giant mechanized titan to a sword fight isn't very demure

The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
By Kaan Serin published
News CDPR's big risk paid off

The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
By Scott McCrae published
News "Sometimes even very mild changes can be extremely controversial to people"

PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
By Scott McCrae published
"At the start, we selected a bunch of games, and then we played them"

The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
By Scott McCrae published
News Split fiction

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

The Sims rival InZoi has 300 people hanging out in each of its in-game cities and they all "interact with each other in real-time"
By Kaan Serin published
News A good recipe for mayhem

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time
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