Tekken Tag Tournament Hidden Moves FAQ

Tekken Tag Tournament Hidden Moves FAQ

                          Version 4.01

             Written by: Kenneth Walton (Wild Man X)

                   Written on: June 21, 2009

                 E-mail: Tekkenomics@hotmail.com

               Website: Tekkenomics (Listed below)

              This FAQ version will be available at:

              Tekkenomics (http://www.tekkenomics.tk)

                 GameFAQs (http://www.gamefaqs.com)

                Neoseeker (http://www.neoseeker.com)

                     IGN (http://faqs.ign.com)

          Tekken Zaibatsu (http://www.tekkenzaibatsu.com)

              SuperCheats (http://www.supercheats.com)

       Games Radar / Cheat Planet (http://www.gamesradar.com)

                          Table of Contents

 1.    Version Updates

 2.    FAQ Description

 3.    Comments

 4.    Legal Stuff

 5.    Legend

 6.    Legend Examples

 7.    Fighter Specific Legend Commands (FSLC)

 8.    Hidden Moves

       8A.  Anna Williams

       8B.  Armor King

       8C.  Baek Doo San

       8D.  Bruce Irving

       8E.  Bryan Fury

       8F.  Devil / Angel

       8G.  Eddie Gordo / Tiger Jackson

       8H.  Forrest Law

       8I.  Ganryu

       8J.  Gun Jack

       8K.  Heihachi Mishima

       8L.  Hwoarang

       8M.  Jack-2

       8N.  Jin Kazama

       8O.  Julia Chang

       8P.  Jun Kazama

       8Q.  Kazuya Mishima

       8R.  King

       8S.  Kuma / Panda

       8T.  Kunimitsu

       8U.  Lee Chaolan

       8V.  Lei Wulong

       8W.  Ling Xiaoyu

       8X.  Michelle Chang

       8Y.  Nina Williams

       8Z.  Ogre

       8AA. Paul Phoenix

       8BB. Prototype Jack (P. Jack)

       8CC. Roger / Alex

       8DD. Tetsujin / Mokujin

       8EE. True Ogre

       8FF. Unknown

       8GG. Wang Jinrei

       8HH. Yoshimitsu

       8II. Fighter Specific (FS)

 9.    Special Hidden Moves (SHM)

10.    Special Tag Moves (STM)

11.    Universal Tag Moves (UTM)

12.    Special Tag Taunts (STT)

13.    Buffered Moves

14.    Sample Tag Combos / Juggles

15.    Secrets

16.    Tekken Bowl

       16A. Legend

       16B. Definitions

       16C. Bowler Speeds

       16D. Secrets

17.    Questions

18.    Special Thanks

19.    About Tekkenomics

20.    About The Author

21.    Closing

                         1. Version Updates

1.00 - (07-08-03)  First release, based on moves from my "Tekken 4 Hidden

       Moves FAQ: Version 3.3"

1.10 - (09-30-03)  Edited: "FAQ info", "About Tekkenomics", "Closing"

       ADDED MOVES: Anna, Bryan, Eddy, Forrest, Jin, Kuma, Nina

       CORRECTIONS: Nina

1.20 - (05-06-04)  Edited: "FSLC", "About Tekkenomics"      

       ADDED MOVES: Baek, Jack-2, Julia, Lei, Ling, Michelle

       CORRECTIONS: Anna, Lee

1.30 - (06-02-04)  Created "Special Tag Moves" and "Universal Tag Moves"

       sections

2.00 - (06-09-04)  Edited: "Legend", "Special Tag Moves, "Universal Tag

       Moves", "FSLC", "Legend Examples" "Comments", "Closing"

       CREATED: "Secrets" section

       ADDED MOVES: Gun Jack, Jack-2, Jin, True Ogre

       CORRECTIONS: Forrest

2.10 - (07-09-04)  Edited: "Secrets", "Sample Tag Combos", "FAQ Description",

       "Legend", "Special Thanks", Created: "Fighter Specific" section

2.20 - (07-18-04) Fixed space formatting problem, Included Tiger's last name,

       Removed some partial 10 hit strings and partial strings

       UPDATED: "Sample Tag Combos", "Secrets", "FAQ Description", "FSLC",

                "Legend", "Special Tag Moves", "Universal Tag Moves",

                "Closing", "Special Thanks", "About Tekkenomics"

       ADDED MOVES: Anna, Bruce, Bryan, Jun, Lei, Ogre, True Ogre, Wang,

                    Yoshimitsu

       CORRECTIONS: All except Ganryu, Ogre, True Ogre, "Fighter Specific"

2.30 - (08-13-04)  Created: "Special Hidden Moves" section,

       UPDATED: "Secrets", "Closing", "Special Thanks", "Legend"

       ADDED MOVES: Anna, Jin, Kazuya, King, Lei, Nina, Yoshimitsu

       CORRECTIONS: Anna, Bryan, Eddy, Nina, Kazuya, King, Paul

3.00 - (08-29-04)  Removed more partial strings,

       UPDATED: "Legend", "FSLC", "Closing", "Legend Examples", "UTM",

                "SHM", "STM"

       CREATED: "Unverified Moves" section

       ADDED MOVES: Eddy, Jin, Kazuya, Kunimitsu, Lei, Wang, Yoshimitsu, "FS"

       CORRECTIONS: All except "FS"

3.10 - (10-24-04)  Created the  label for new additions to the FAQ,

       Began writing comments in Hidden Moves section,

       Added web address of "Tekkenomics 0.1"

       UPDATED: "Special Thanks", "About Tekkenomics", "Closing", "Legend",

                "Secrets", "Version Updates"

       CORRECTIONS: All except Bruce, Jun, Tetsujin, Unknown

3.20 - (02-16-04)  Created "Buffered Moves" section

       UPDATED: "Special Thanks"

       ADDED MOVES: Bryan, Devil, Heihachi, Kazuya, Jin, Jun

       CORRECTIONS: Devil, Kazuya, Jin

3.30 - (06-26-05)  Added new web address of "Tekkenomics", fixed typos,

       Created "Special Tag Taunts" section, changed FAQ number format,

       Removed "Unverified Moves" section, Added new move to "STM"

       UPDATED: "About Tekkenomics", "Closing", "Special Thanks"

3.40 - (05-02-09)  Removed AIM screen name, added PSN screen name,

                   various minor fixes

       ADDED: "About The Author"

       UPDATED: "STM", "UTM", "STT", "Special Thanks", "About Tekkenomics",

                "Closing"

       ADDED MOVES: Anna, Armor King

4.00 - (05-10-09)  Added a new section covering content from my unreleased

       "Tekken Tag Tournament: Tekken Bowl FAQ" version 1.0

       ADDED: "Questions" section

       UPDATED: "Special Thanks"

4.01 - (06-21-09)  (See below...)

       Fighter Specific Legend Commands

            - Changed "Testsujin / Mokujin / Unknown" to "Every fighter"

       About Tekkenomics

            - Re-wrote some of section

       About the Author

            - Re-wrote some of section

       Other

            - Format changes

            - Other minor fixes/changes

       New content that has been added.

   Content that has been changed, corrected, or modified in any

            other way.

      various mistakes or typos, and removing anything.

                         2. FAQ Description

of each fighter.  When Tekken 4 has been released, I decided to take the

somehow evaded the command lists.  After I put a lot of work and time in

Tournament (U.S. Version) command lists.  These moves should work on the

the commands for these moves were included in the move lists.  Listed

of the move lists within the Tekken Tag Tournament PS2 game.  Also

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            3. Comments

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

they have been provided with in the in-game move lists.  These moves

create the next version of this FAQ.  You will also receive credit for

noticing any typos or any other mistakes with the commands.  Thank you

IMPORTANT: When sending an e-mail, please put something about "Tekken"

or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            4. Legal Stuff

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

put this FAQ on your web page without my permission.  You MAY NOT ALTER

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                              5. Legend

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

to the one used by Tekken Zaibatsu, starting with version 2.1.  However,

Changes2: _ to [ ] for "optional command",  to ( _ ) for "or",

          [ ]... to ( )... for repeat

--------

--------

 Notation     Meaning

 --------     -------

  1           Left Punch (Square)

  2           Right Punch (Triangle)

  3           Left Kick (X)

  4           Right Kick (Circle)

  5           Tag (R1, R2, L1, L2)

----------

----------

 Notation     Meaning

 --------     -------

  f           Press Forward (Towards opponent)

  F           Hold Forward (Towards opponent)

  FH          Hold Forward until next D-Pad command

  b           Press Backward (Away from opponent)

  B           Hold Backward (Away from opponent)

  BH          Hold Back until next D-Pad command

  u           Press Up

  U           Hold Up

  UH          Hold Up until next D-Pad command

  d           Press Down

  D           Hold Down

  DH          Hold Down until next D-Pad command

  D/BH        Hold "Down" and "Back" until next D-Pad command

  D/FH        Hold "Down" and "Forward" until next D-Pad command

  QCB         Quarter Circle Backward; Down to Back (d, d/b, b)

  QCF         Quarter Circle Forward; Down to Forward (d, d/f, f)

  HCB         Half Circle Backward (f, d/f, d, d/b, b)

  HCF         Half Circle Forward (b, d/b, d, d/f, f)

       PS2 controller or Arcade stick

Note2: "FH" requires you to hold forward for a longer period of time

       than "F".

--------------

--------------

 Notation     Meaning

 --------     -------

  ALT         Alternate; another way to execute the same exact move

  ALTER       Another way to perform the move, although the move is not

                 exactly the same.

  HOLD        Hold indicated button(s) until that move is executed

  ( _ )       Or; Choose one of the moves within the parenthesis to do

  ~           Press button immediately after

  /           Press indicated directional buttons at the same time

  +           Press buttons at same exact time

  N           Leave joy pad neutral

  *           Short pause between button presses

  **          Medium pause between button presses

  ***         Long pause between button presses

  [ ]         Optional command(s)

  { }         Action within these must be completed in order for the command

                 to be executed correctly

  :           The command following this requires "just frame" input

  ( )...      Repeat the pattern within the brackets

----------------

----------------

 Notation     Meaning

 --------     -------

  BLK         Attack must be blocked by opponent

  BT          Back Towards Opponent

  CH          During Counter Hit/Attack

  EOG         Enemy lying on the ground

  GRAB        Opponent must be grabbed from the front

  HIT         While opponent is being hit (damaged)

  HIT*        After opponent is hit (damaged)

  ParL        Left punch must be parried

  ParR        Right punch must be parried

  Parry       Move is parried

  RevL        While opponent is reversing your left attack

  RevR        While opponent is reversing your right attack

  RUN         While your fighter is running

  RUN*        While your fighter is running from far away

  RUN**       While your fighter is running from very far away

  SS          Sidestep

  TAC         During Tackle

  WC          While Crouching

  WCD         Hold down, While Crouching

  WCH         Remain in the Crouching position for the duration of the move

  WOB         While lying on back

  WOBFT       While lying on back, feet towards opponent

  WOSFT       While lying on stomach, feet towards opponent

  WOG         While lying on ground

  WS          While standing from a crouch; While Rising

 Notation     Meaning              Fighter

 --------     -------              -------

  BCK         During Backdrop      King

  CAB         During Cannonball    King

               Buster

  CRA         Crane Stance         Lei Wulong

  CRB         Crab Hold            Nina Williams

  DRA         Dragon Stance        Lei Wulong

  DRM         Drunken Master       Lei Wulong

  FKS         Fake Step            Forrest Law

  FLEA        During Flea          Yoshimitsu

  FLM         During Flamingo      Baek Doo San

  HNT         Hunting              Kuma / Panda

  HS          Handstand            Eddy Gordo / Tiger

  HTM         Hitman               Lee Chaolan

  IND         Indian Stance        Yoshimitsu

  LF          Left Flamingo        Hwoarang

  LS          Left Stance          Hwoarang

  MED         Meditation           Yoshimitsu

  PAN         Panther Stance       Lei Wulong

  PDF         Play Dead, feet      Lei Wulong

               towards opponent

  PDH         Play Dead, head      Lei Wulong

               towards opponent

  PHI         Phoenix Illusion     Lei Wulong

  PHX         Phoenix              Ling Xiaoyu

  REW         During Rewinder      Eddy Gordo / Tiger

  RLX         Relaxed Position     Eddy Gordo / Tiger

  RND         Rain Dance           Ling Xiaoyu

  RF          Right Flamingo       Hwoarang

  RS          Right Stance         Hwoarang

  SIT         During Sit           Kuma / Panda, Gun Jack, Jack-2

                                   Prototype Jack, Ganryu

  SNA         Snake Stance         Lei Wulong

  SUS         During Slap U        Kunimitsu, Yoshimitsu

               Silly

  SWF         Sidewind, feet       Lei Wulong

               towards opponent

  SWH         Sidewind, head       Lei Wulong

               towards opponent

  TGR         Tiger Stance         Lei Wulong

  TRP         Triple Slaps         Nina Williams

      the player on the left side, so some moves will have to be

      adjusted to fit the right side.

                        6. Legend Examples

   

   Bryan Fury

     Vulcan Cannon Body Blow

         D/FH+1, 1, [1], [1], 2

     Can be expanded to these moves...

        Vulcan Cannon Body Blow 1

             D/FH+1, 1, 2

        Vulcan Cannon Body Blow 2

             D/FH+1, 1, 1, 2

        Vulcan Cannon Body Blow 3

             D/FH+1, 1, 1, 1, 2

   Lei Wulong

     Twin Snake Strikes to Panther Stance

          f+1+2, (U _ D)

     This move can be performed by doing:

        f+1+2, U

     or by doing...

        f+1+2, D

     Only one of these commands are needed.

   Yoshimitsu

     Reverse Harakiri

          BT d+1+4

     Press "d" and "1" and "4" all at the same exact time.

   Ling Xiaoyu

     Reverse Phoenix Mistrust

          PHX BT 4

     "PHX BT" means that you are in the PHX stance with your back

     towards your enemy.  This can occur when you are in "PHX"

     and the opponent jumps over you or sidesteps around you.

                7. Fighter Specific Legend Commands

moves listed under the "Fighter Specific Legend".  Listed in here

     Handstand (HS)                f+1+2

     Relaxed Position (RLX)        3~4, N  1,2,4,4  1,2,4,3

                                    SS 3

     Rewinder (REW)                (1+2 _ d+1+2 _ SS)

     Left Flamingo (LF)            (f+3 _ RS f+3)

     Left Stance (LS)              N

     Right Flamingo (RF)           (f+4 _ RS f+4)

     Right Stance (RS)             3+4

     Backdrop (BKD)                f, D/F+(1+3 _ 2+4) * 2, 1, 1+2

     Cannonball Buster (CAB)       SS 2+4

     Hunting (HNT)                 3+4

     Sit (SIT)                     d+3+4

     Hitman (HTM)                  3+4

     Back Turn (BT)                b+3+4

     Crane (CRA)                   PAN d

     Drunken Master (DRM)          (f+3+4 _ SS 2,2,F _ b+1,F)

     Phoenix Illusion (PHI)        b+1+4

     Play Dead (PDH)               d+3+4

     Sidewind (SWF)                d+1+2

     Snake Stance (SNA)            (SS 1+4 _ SS 2+3 _ f+2+3)

     Phoenix (PHX)                 d+1+2

     Rain Dance (RND)              b+3+4

     Fake Step (FKS)               b+1+2

     Triple Slaps (TRP)            WS 3 {HIT}, 1+2

     Indian Stance (IND)           d+3+4

     Meditation (MED)              SS 3+4

     Sidestep (SS)                 (u _ d)

     While Crouching (WC)          (D/B _ D/F _ D)

     While Crouching Down (WCD)    (D/B, D _ D/F, D)

     While Rising (WS)             WC, N

     While Running (RUN)           (f, f, f _ f, FH)

                          8. Hidden Moves

                           8A. Anna Williams

     f+3

     d/f+1, 2, 4

     b+4 {Opponent grabs Anna}

     b+4 {Opponent Low Attack}

     WCH 3, 4

     WC 3, 2

     WC 4, 1

     WC 3, N, 4

     WC 4

     WC 2, 4

     f, N, d, D/F, 1+2

     f, N, d, D/F, 2

     1, 2, 1, 4, 2, (u _ d)

     1, 2, 1, 4, 2, (u _ d), (2 _ 1+2)

     1, 2, 3

     d/f+3, 1, 4, 2, (u _ d)

     d/f+3, 1, 4, 2, (u _ d), (2 _ 1+2)

     QCF, n

     QCF 2

     2, 1, 4

     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

     BT (1 _ 2), 2, 4

     BT (1 _ 2), 2, 1, 2

     f+4, 3

     2, 1

     d+4, 1, (u _ d)

     d+4, 1, (u _ d), (2 _ 1+2)

     WS 1

     WS 1+2

     RUN* f+1+2

     RUN 3

     d/f+3, 2, (u _ d)

     d/f+3, 2, (u _ d), (2 _ 1+2)

     d+4

     3, 3, 4

     3, 3, 2

     SS 2, WS (Any WS move)

     d/f+3, 2, 1, 4, WS (Any WS move)

     d/f+3, 2, D+3, WS (Any WS move)

     1, 2, 1, D+4, WS (Any WS move)

     2, D+3, WS (Any WS move)

     1, 2, 3, WS (Any WS move)

     1, 2, D+3, WS (Any WS move)

     2, 1, 4, WS (Any WS move)

     d+4, WS (Any WS move)

                            8B. Armor King

     f+2, 1, 1, 2, 4, 4, 4, 1, 3

     d/f+1

     d/f+2

     f+1+2, D

     WC D/F+4, 4, 4

     {CH} WC D/F+4, 4, 4, 4

     (u _ u/b)+2+4

     {CH} u/f, N, 3+4, 4, 4, 4

     {CH} WS 1

     RUN 3+4

     RUN* 4, 4, 4

     WC D/f+4, 4, 4, WS (Any WS move)

     WC D/f+4, 4, 4, 4, 4, WS (Any WS move)

     f, N, d, d/f, WS (Any WS move)

     d/b+4 {HIT* _ BLK}, WS (Any WS move)

     d+3+4, 4, 4, WS (Any WS move)

     d+3+4, 4, 4, 4, 4, WS (Any WS move)

                          8C. Baek Doo San

     b+1+2 ~ B

     3, 3, 3, D+4, WS (Any WS move)

     4, 3, 4, WS (Any WS move)

     FLM 3, 3, 4, WS (Any WS move)

     3, 4, WS (Any WS move)

     u/f, N, 3, d+4, WS (Any WS move)

     1, 2, 3, 4, WS (Any WS move)

     1, 2, 3, 3, 3, 4, WS (Any WS move)

     d+3, 3, d+3, WS (Any WS move)

                           8D. Bryan Fury

     b+2 ~ f+1

     f+3

     1 ~ 4, 2 ~ f+1, 4

     1 ~ 4, 2 ~ f+1, (u _ d)

     1 ~ 4, 2 ~ f+1, (u _ d), 4

     WC 1+2

     1 ~ 4, 2, 1, (u _ d)

Destructive Back Knuckle Mist Step Wolf's Tail

     1 ~ 4, 2, 1, (u _ d), 4

     b+2, 1, (u _ d)

Double Back Knuckle Mist Step Wolf's Tail

     b+2, 1, (u _ d), 4

Fisherman's Slam (ALT)

     WS 2, B+2

     f+1, 2, 3

     3+4

     f+1, 2, 1, 4

     1, 2, 1, 2

     b+2 ~ f+1, 2

Lair's Dance Fakeout Punch

     1 ~ 4, 2 ~ f+1, 2

     QCF, N

     b+1+2 {ParR}, 2

Parry to Mach Breaker 

     b+1+2 {ParL}, 2

     QCF+(Any WS move)

     d+2

     u+4

     u+3

     D/FH+1, 1, [1], [1], 2

     d/f+3, WS (Any WS move)

     b+2 ~ f+1, 4

     b+2 ~ f+1, (u _ d)

     b+2 ~ f+1, (u _ d), 4

                          8E. Bruce Irving

     f+3

     b+4

                          8F. Devil / Angel

     f, N, d, d/f, 1

Dark Step Heaven's Door

     f, N, d, d/f, 1 {HIT}, U/F

     f, N, d, d/f, 4, 4

     WS 4 ~ 3

     f, N, d, d/f, WS (Any WS move)

                    8G. Eddy Gordo / Tiger Jackson

     4 ~ 3, 4, 2, 4, 3, 3

     4 ~ 3, 4, 2, 4, 3, 4, 4

     4 ~ 3, 4, 2, 4, 3, 4, [4], B

     4 ~ 3, 4, 2, 4, 3 ** 3

     4 ~ 3, 4, 2, 4, 3, 4, 1+2

     4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1)

     4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2

     4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4

     3+4, B

     u/b ~ b * f

     d/b+4, (4)...

     HS 1, 3, 4, 4

     HS 2, 4, B

     1, 2, 4, 3

     1, 2, 4, 4

     REW 4 ~ 3, B

     (u _ u/b)+3+4

     u/f+3+4, B

     d/f+1

     WC 1+2 ~ 1

     HS 1, 3 * 4, 4, 3+4

     HS ** 3

     HS ** 4

     HS 1, 3, 4, 4

     HS ** 1+2

     HS (1+2 **)...

     HS 1, 3 ** 3

     HS, N

     HS (4 **)...

     SS 3 ~ D

     SS 3 ~ B

     SS 3 {(HIT* _ BLK)}, B, 3+4

     REW u+3 * 3

     SIT 4, 3+4, B

     SIT 4, 3+4, 3

     b+4, 3 ** 3

     b+4, 3, (* 4, 3)...

     b+4, 3, 4, 4

     b+4, 3, 4, 1+2

     b+4, 3, 4, 1+2, (1+2 _ 1)

     b+4, 3, 4, 1+2, (1+2 _ 1), 2

     RLX 3+4, B

     u+4

     WS 3+4

     WS 3+4, B

     WS 3+4, D

     RUN 3

     RUN 3, B

     RUN 3, D

     f+4, 3+4, 4, 1+2

     f+4, 3+4, 4, 1+2, (1+2 _ 1)

     f+4, 3+4, 4, 1+2, (1+2 _ 1), 2

     f+4, 3+4, B

     f+4, 3+4, 4, 4

     4~3 * 3

     4~3 * 3 ~ D

     4~3 * 3 ~ B

     4~3 * 3, B

     WC 1+2, (1+2 _ 1), 2

     SS, (u _ u/b _ u/f)+3

     SS, (u _ u/b _ u/f)+3 * 3

     SS, (u _ u/b _ u/f)+3, 3+4

     SS, (u _ u/b _ u/f)+3, 3

     SS, (u _ u/b _ u/f)+3, D

     3 ~ 4, 4, [4], B

     3 ~ 4, 4, 1+2

     3 ~ 4, 4, 1+2, (1+2 _ 1)

     3 ~ 4, 4, 1+2, (1+2 _ 1), 2

     d/b+3 * 4, 3 ** 3

     d/b+3 * 4, (3 * 4)...

     d/b+3 * 4, 3, 4, 4

     d/b+3 * 4, 3, 3

     d/b+3~4, 1+2, (1+2 _ 1)

     d/b+3~4, 1+2, (1+2 _ 1), 2

     d/b+3 * 4, 4, 3+4

     SS 4, 3+4, B

     SS 4, 3+4, D

     (u _ u/b)+1+2

     SS 3+4, 3+4, 3+4, B

     SS 3+4, 3+4, 3+4, u/f+3+4, (B _ D)

     4~3, 4, 1, 4, 3, WS (Any WS move)

     f, F+4, WS (Any WS move)

     HS 2, 4, 3, WS (Any WS move)

     1, 2, 4, WS (Any WS move)

     HS 1, WS (Any WS move)

     HS 2, WS (Any WS move)

     d/f+3, B, WS (Any WS move)

     b+4, 3, [4], WS (Any WS move)

     b+4, 3, 4, 1+2, (1+2 _ 1), WS (Any WS move)

     RLX (u _ d), WS (Any WS move)

     RLX 3, WS (Any WS move)

     RLX 4, WS (Any WS move)

     RLX 1+2, (1+2 _ 1), WS (Any WS move)

     RLX 1, 4, 3, 4, 1+2, (1+2 _ 1), WS (Any WS move)

     f+4, 3+4, 4, 1+2, (1+2 _ 1), WS (Any WS move)

     3 ~ 4, 4, 1+2, (1+2 _ 1), WS (Any WS move)

     3 ~ 4, 4, WS (Any WS move)

     d/b+3, WS (Any WS move)

     d/b+3 ~ 4, WS (Any WS move)

     d/b+3 ~ 4, 1+2, (1+2 _ 1), WS (Any WS move)

     SS 4, 3, WS (Any WS move)

     SS 3+4, 3+4, 3+4, BH, WS (Any WS move)

                            8H. Forrest Law

     (f _ b)+3+4

     (f _ b)+3+4, 3

     f+3

     WC (U+4 _ U/B+4)

     WC 2, 3

     WC (u/f _ u _ u/b)+4, 3

     WC (u/f _ u _ u/b)+4

     QCF+1, [1], [1], [1], 2

     3, 3, [3], 4

     d+3, 3, [3], [3], 4

     d+3, 3, 3, 3

     d+3, 3, [3], F+3

     U/F+4, 3

     d/b+2, 4, D

     FKS 4, 3, 4

     d+3+4, D

     d/f+4, 3

     f+3, u+4

     (u _ u/b)+3, 4

     (u/f _ u _ u/b)+3

     1, [1], [1], [1], 2, 2

     1, [1], [1], [1], F+2, 2, 2

     QCF+1, 4

     d/f+1, 3

     WC (U+3+4 _ U/B+3+4)

     BT d+3+4

     BT d+3+4, D

     WS (U/F _ U _ U/B)+4

     WS (u/f _ u _ u/b)+3+4

     WS (u/f _ u _ u/b)+4

     (U _ U/B)+4

     (U/F _ U _ U/B)+4 ** d+3, 4

     d/f+1, 2, 2, 1, 3, d+3, 3, 4, 4, WS (Any WS move)

     d/f+1, 2, 2, 1, 3, d+3, 3, 3, 4, WS (Any WS move)

     d/f+1, 3, 2, 2, 3, d+3, 3, 4, 4, WS (Any WS move)

     d/f+1, 3, 2, 2, 3, d+3, 3, 3, 4, WS (Any WS move)

     [(f _ b)]+3+4, WS (Any WS move)

     [(f _ b)]+3+4, 3, WS (Any WS move)

     WC 4, 3, WS (Any WS move)

     WC (u/f _ u _ u/b)+4, WS (Any WS move)

     d+3, 3, [3], [3], 4, WS (Any WS move)

     WC 3, 4, WS (Any WS move)

     3, 4, WS (Any WS move)

     (U/F _ U _ U/B)+4, WS (Any WS move)

                              8I. Ganryu

     SIT F

     SIT F, 4

     SIT F, 3

     SIT B

     SIT B, 4

     SIT B, 3

     d/f+2, 1, 1, 1, 2, 1, 2, 1, 2

     WC D/FH+1, 2, 1, WS (Any WS move)

     WC D/FH+2, 1, 2, WS (Any WS move)

                             8J. Gun Jack

     WCD 3+4

     SIT F

     SIT F, 4

     SIT F, 3

     u/f+3+4 {HIT} ** 4

     u/f+3+4 {HIT} ** 3

     u/f+3+4, SIT 1, 2, 1, 2

     u/f+3+4, SIT 2, 1, 2, 1

     SIT B

     SIT B, 4

     SIT B, 3

     D/FH+2, 1, 2, F+1

     D/FH+2, 1, 2, D+1

     d+3+4 ~ 3+4, (1, 2, 1, 2 _ 2, 1, 2, 1)

     f+1+2, D/F+2, WS (Any WS move)

     WC D/FH+1, 2, D+1, WS (Any WS move)

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

     WC D/F+2, D+1, WS (Any WS move)

     WC D/FH+2, 1, WS (Any WS move)

     2, 1, 2, WS (Any WS move)

     d/b+1, [1], [1], [1], [1], [2], WS (Any WS move)

                         8K. Heihachi Mishima

     d/f+2

     f, N, d, d/f, 1

     f, N, d, d/f, 4, 4

     1, 2, 2, 1+2, (u _ d), 1+2

     1, 2, 2, 1, (u _ d), 1+2

     1, 2, 2, 1

     f+2, 1

     f ~ N, d ~ d/f+2

     1, 2, 2, 1, (u _ d)

     QCF, N

     WS 4 ~ 3

     f+2

     f, N, d, D/F+4, [4], N, 4, 4

     f, N, d, D/F+4, [4], N, 1

     f, N, d, d/f, WS (Any WS move)

     QCF, WS (Any WS move)

                            8L. Hwoarang

     LS BT 3

     RS BT 4

     d/f+2

     f, N, d, d/f+3 ~ 3

     f, N, d, d/f+3

     f+1, 2, 4

     LF 2, 2, 3

     RS d+4, 4

     WS 3

     f+1, 2, 3

     u/b+3

     (u _ u/b)+3, (Any LF move)

     LF (d/f _ d)+3

     LF (d/f _ d)+4

     LF 3

     RF (d/f _ d)+3

     RF (d/f _ d)+4

     2, 3

     2, 4

     RS 4, F

     (u/f _ u _ u/b)+4

     RS 2, 4, 3

     (RS _ LS) d+3, 4, 4

     LF 2, 2, 3, 4, 3, 4, 4, WS (Any WS move)

     RF 1, 2, 3, 4, 3, 4, 4, WS (Any WS move)

     RF (d/f _ d _ d/b)+3, WS (Any WS move)

     LF (d/f _ d _ d/b)+4, WS (Any WS move)

                              8M. Jack-2

     WCD 3+4

     b, d/b, d, d/f, f ~ D/F+1

     HCF, {follwed by Lever Spin} 1

     SIT F

     SIT F, 4

     SIT F, 3

     u/f+3+4 {HIT} ** 4

     u/f+3+4 {HIT} ** 3

     u/f+3+4, SIT 1, 2, 1, 2

     u/f+3+4, SIT 2, 1, 2, 1

     SIT B

     SIT B, 4

     SIT B, 3

     D/FH+2, 1, 2, F+1

     D/FH+2, 1, 2, D+1

     f+1+2, D/F+2, WS (Any WS move)

     WC D/FH+1, 2, D+1, WS (Any WS move)

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

     WC D/F+2, D+1, WS (Any WS move)

     WC D/FH+2, 1, WS (Any WS move)

     2, 1, 2, WS (Any WS move)

                           8N. Jin Kazama

     b+2, 4, 2, 1, 2

     3, 2, 4, 3, 1+4, 2, 1, 3

     3, 2, 4, 3, 1+4, 2, 1, 4

     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3

     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4

     WC 1+2

     f, N, d, d/f, 1, 3

     f, N, d, d/f, 1, 4

     f, N, d, D/F+1+2

     f ~ N, d ~ d/f+2

     (u _ u/b)+2+4

     b, f+2, 1, (d _ d/b)+2

     (u/b _ u _ u/f)+3

     1, 2, 4 ~ 1+4, 2, (4 _ d+4)

     b+1, D/F, N, 1

     b+1, D/F, N, 1, 3

     b+1, D/F, N, 1, 4

     b+1, D/F, N, 2

     b+1, D/F+4, 4

     b+1, D/F, N, 4, 4

     BT d+3+4

     BT 1+4, 2, 4

     BT 1+4, 2, d+4

     U/F * 4

     WS 4 ~ 3

     u+4, 4, 4, 4

     u/f * 4

     f+1+2, 2

     TAC 1, 2, 1, 1+2

     (D/B _ D/F)+1+2

     f, f, N, 2, 1, 4, 4, 2, WS (Any WS move)

     f, f, N, 2, 1, 4, 4, 2, 4, 3, WS (Any WS move)

     f, N, d, d/f, WS (Any WS move)

                            8O. Julia Chang

     d+2, 3, 1

     RUN 1, 2

     RUN 1

     3+4, 4, 4, 4

     3+4, 4, 4, 1

     3+4, 4, 4, D+4

     DH+4, 4

     2, 1, 1, 2, 3, 3, 2, 3, WS (Any WS move)

     1+4, WS (Any WS move)

     1, 1, 4, WS (Any WS move)

     4, 4, WS (Any WS move)

     b+3, WS (Any WS move)

     1, 2, 3, WS (Any WS move)

     d/f+1, 4, WS (Any WS move)

     d/f+2, 3, WS (Any WS move)

     3+4, 4, 4, D+4, WS (Any WS move)

     WC d/f+4, WS (Any WS move)

     d+4, WS (Any WS move)

     d+4, D+4, WS (Any WS move)

     (WS 2 _ 3~2), 1, 4, WS (Any WS move)

     (WS 2 _ 3~2), 4, WS (Any WS move)

     4, 4, D+4, WS (Any WS move)

                            8P. Jun Kazama

     1+4, 2, 1, 3

     1+4, 2, 1, 2

     1+4, 2, 1, 4, [4], [4], 3

     1+4, 2, 1, 1, 4

     1+4, 2, 1, 1, 3

     f+2, (d _ d/f _ d/b)

     b+3, 4, [4], [4], 3

     2

     d/b+4, 4, [4], 1+4, 2, 4

     d/b+4, [4], [4], 1+4, 2, D+4

     F+1, 4

     F+1, 3

     f+3, (b _ d)

     (b+2 _ SS 2), 4, 4

     (b+2 _ SS 2), 4, [4], 3

     (b+2 _ SS 2), 1, 4

     (b+2 _ SS 2), 1, 3

     d/b+4, [4], 3

     3 ~ 4, 4, 4

     3

     {CH} b+1

     f+2, (d _ d/f _ d/b), WS (Any WS move)

     WS 3+4, 3+4

     1, 4, [4], [4], 3

     (1, 1, 3)...

                         8Q. Kazuya Mishima

     f+3

     WC 1+2

     f, N, [d], d/f, 1, 3

     f, N, [d], d/f, 1, 4

     f, N, [d], D/F+1+2

     f, N, [d], d/f, 4, 4

Devil Step 

     f, N, d/f, N

     b+1+4, b

     WS 4 ~ 3

     u+4, 4

     u+4, 4, 4, 4

     D/F+1+2

     f, f, N, 2, 1, 4, 4, 2, WS (Any WS move)

     f, f, N, 2, 1, 4, 4, 2, 4, 3, WS (Any WS move)

     f, N, d, d/f, WS (Any WS move)

     f, N, d/f, WS (Any WS move)

                               8R. King

     f+2, 1, 1, 2, 4, 4, 4, 1, 3

     f+2, 1, 1, 2, 4, 4, 4, 1, 1

     f+2, 1, 1, 3, 3, 4, 4, 1, 3

     f+2, 1, 1, 3, 3, 4, 4, 1, 1

     f+2, 1, 1, 3, 3, 4, 3, 2, 1+2

     BKD 2, 2, 1+2

     d/f+2

     SS 2+4, B

     CAB 1, 2, 3+4

     WCD 2+4

     WC D/F+4, 4, 4

     WC 3+4, 4, 4

     WC D/F+4, 2

     WC 3+4, 2

     {CH} WC D/F+4, [4], [4], 2

     {CH} WC 3+4, [4], [4], 2

     {CH} WC D/F+4, 4, 4, 4

     {CH} WC 3+4, 4, 4, 4

     f, N, d, D/F+1+2

     f, N, d, d/f, (D/B _ D _ D/F)+1+2

     (u _ u/b)+2+4

     BT 1+4

     d/f+1+2

     SS 2+4 {GRAB}

Rising K's Flicker

     WS 2

     RUN 3+4

     RUN* 4, 4, 4

     RUN* 4, 2

     d/f+4

     1+2

     {CH} d+3+4, [4], [4], 2

     TAC (1,2,1 _ 2,1,2), 1+2, 1+2

     TAC (1,2,1 _ 2,1,2), 1+2

     TAC (1,2,1 _ 2,1,2), 3+4

     TAC (1,2,1 _ 2,1,2), 3+4 : 1+2

     f+2, 1, 1, 3, 3, 4, 3, WS (Any WS move)

     1, 2, 1, 1, 3, 3, 4, 3, WS (Any WS move)

     SS 2+4, B, WS (Any WS move)

     WC D/f+4, 4, 4, WS (Any WS move)

     WC 3+4, 4, 4, WS (Any WS move)

     WC D/f+4, 4, 4, 4, 4, WS (Any WS move)

     WC 3+4, 4, 4, 4, 4, WS (Any WS move)

     f, N, d, d/f, WS (Any WS move)

     WC d/f+1, WS (Any WS move)

     d+3+4, 4, 4, WS (Any WS move)

     d+3+4, 4, 4, 4, 4, WS (Any WS move)

                            8S. Kuma / Panda

     WCD 3+4

     b+1+2, 3+4

     HNT N, WS (Any HNT move)

     WS 1+2, 1+2, F

     HNT f

     HNT b

     HNT f, F

     SIT F

     SIT F, 4

     SIT F, 3

     HNT 1

     u/f+3+4, SIT 1, 2, 1, 2

     u/f+3+4, SIT 2, 1, 2, 1

     SIT B

     SIT B, 4

     SIT B, 3

     D/FH+2, 1, 2, F+1

     D/FH+2, 1, 2, D+1

     f+1

     b, d/b, d, D/F+2, WS (Any WS move)

     WC D/FH+1, 2, D+1, WS (Any WS move)

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

     WC D/F+2, D+1, WS (Any WS move)

     WC D/FH+2, 1, WS (Any WS move)

     2, 1, 2, WS (Any WS move)

     WS 1, 2, WS (Any WS move)

                            8T. Kunimitsu

     (u/f _ u _ u/b)+4

     WCD 3+4

     (u/f _ u _ u/b)+3

     RUN 4

     b+1, [1], [1], D/BH+3, 3, 3

     b+1, [1], [1], D/BH+3, 3, f+4

     2, d+3, WS (Any WS move)

     D/BH+3, [3], [3], [3], [3], WS (Any WS move)

     WC D/F+3, WS (Any WS move)

                          8U. Lee Chaolan

     WC (U _ U/B)+3+4

     WC (U _ U/B)+4

     WC (u _ u/b)+4

     b+1, 1, 3+4

     HTM (1)...

     HTM 1, 3

     d, D/F+4

     HTM (f _ b)

     HTM b, 4

     HTM b, 3

     HTM (u _ d)

     HTM D

     DH+4, 4, 4, 4, 3

     d+4 * 4 ~ 4

     b, B+4, 3

     WS 3, 3

     1, 2, 2

     1, F+2, 2, 2

     d+4 ~ N, 4 ~ 3

     d+4, N, 4, 3, 4

     b+3 ~ 3

     d/f+4

     WS (u/f _ u _ u/b)+3+4

     WS (U/F _ U _ U/B)+4

     WS (u/f _ u _ u/b)+4

     RUN 3, 4, 4

     RUN 3, 4, d+4

     RUN 3, 4, f+4

     d+4, 4, u+3

     b+4, 3

     d+3, 3, 3, 3

     d+3, 3, [3], B+3

     d+3, 3, [3], F+3

     WC (u/f _ u _ u/b)+4, WS (Any WS move)

     d, D/F+4, WS (Any WS move)

     HTM U, WS (Any WS move)

     HTM 4, WS (Any WS move)

     f, f, N, 3, 4, d+4, WS (Any WS move)

     WC d/f+4, WS (Any WS move)

                           8V. Lei Wulong

     1, 2, 1, 3+4, 3+4, 3+4, 1 * 2

     1, 2, [1]

     1, 2, 1 * 2

     1, 2, 1, 3+4, 3+4, 3+4, 1, [1]

     f+3 ~ 4, [u], [u], D

     f+3 ~ 4 * 2

     SNA 1

     f+3

     f, f+4

     F+4 * 2, 1, 2, 4, (u _ d)

     CRA (u _ d) {Opponent High/Mid Attack}

     CRA u

     CRA d

     WCD 3+4

     WCD 1+2

     BT WCD 1

     BT WCD 4, (d _ u)

     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)

     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3

     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4

Don't Drink and Drive

     DRA 1 {GRAB} ** 1+2

     DRA d

     DRA 2, F

     DRA 1+2, F

     f+3+4 {Opponent Mid/High Punch}

     DRM 2, 2, F

     DRM 1, F

     SS 2, 2, F

     b+1, F

     f+3, 3

     PHI 3, [3], [3], [3], 4

     (u/f _ u _ u/b)+3

     d/b+4 ~ (u _ d)

     1+2

     SNA 1+3 {GRAB} ** 1+2

     PAN 4 * 2, 1, 2, 4, (u _ d)

     PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1

     PAN u

     PAN N

     PAN f {Opponent Low / Special Mid Atack}

Panther's Tail to Phoenix Stance

     PAN 3, B

     PHI (u _ d)

     PHI b+4, (u, u _ UH)

     (PDF _ PDH _ SWF _ SWH), D/B

     f, N, 1 * 2 * 1 * 2 * 4

     b+3, 3

     (PDH _ SWF) b ** 3, 4

     BT d+4 : 4

     BT d+4 ~ (u _ d)

     SWF 3 ~ 4, 4

     BT u/b+2

     PDH u, 3, 4

     (PDH _ SWF) f * 3, 4

     SNA 1, 1, [1], [1], [1], [1], F

     SNA 2, 2, 4, 3, 3

     SNA 2, [2], F

     SNA 2, 2, 2, F

     SS 1, (U _ D)

     SS 1, F

     (SS 2+3 _ f+2+3)

     (CRA _ DRG _ PAN _ SNA _ TGR) f

     (CRA _ DRG _ PAN _ SNA _ TGR) D

     (DRG _ SNA _ TGR) n

     (CRA _ DRG _ PAN _ SNA _ TGR) b

     TGR 3 * D+4

     TGR 3 * 4

     TGR 3, 1, 2, 1, 2, 4, (u _ d)

     TGR 3, 1, 2, (u _ d)

     TGR 3, 1, 2, 1, (u _ d)

     TGR 3, 1, (u _ d)

     TGR 3, 1, 2, 1, 2, (u _ d)

     TGR f {Opponent Mid/High Attack}

     TGR d

     (u/f _ u/b)+2

     3~4 * 2

     3 ~ 4 [u], [u], D 

     f+3 ~ 4, (u, u _ UH)

     3 ~ 4, (u, u _ UH)

     f+1+2, F

     FH+1+2

     f+1+2, (U _ D)

While Rising Panther's Claw

     PAN 1, WS (Any WS move)

     BT d+4, WS (Any WS move)

     SNA 2, 2, 2, WS (Any WS move)

     TGR 3, WS (Any WS move)

While Rising Tiger's Strike

     TGR 1, WS (Any WS move)

While Rising Tiger's Tail

     TGR 4, WS (Any WS move)

                             8W. Ling Xiaoyu

     u+4, 1, 2, 4

     u+4, 1, 2, 1+2, 1, 3

     u+4, 1, 2, 1+2, 1, 3, 4

     PHX d, 1+2

     PHX (1+3 _ 2+4), (F _ B _ U _ D)

     PHX u+4, d+1+2

     PHX u+4, U

     PHX UH+4

     BT WCD 3

     BT WCD 3, D

     WC 1+2

     u+4

     WC 3, 2

     PHX 4 ~ 3, (f _ b), 3

     PHX 4 ~ 3, (f _ b), 4

     PHX f+4

     B+1 {HIT}

     B+2 {HIT}

     (u/f _ u _ u/b)+3

     WC D/F+2

     PHX f

     PHX u

     PHX (U/B _ U _ U/F)

     PHX f, f

     PHX b, b

     PHX b

     b+4 ~ B

     WC D/FH+2

     SS 4

     WOG 3 ** d+3, 2, 1, 4

     RND b

     RD D/F

     RND 1+3+4

     RND 2+3+4

     RND f, f

     RND 3

     RND (u _ d)

     PHX BT (f _ b)

     PHX BT 2, 1, 4

     PHX BT 3

     PHX BT 1

     PHX BT 4

     BT PHX u

     WS d+3, 2, 1, 4

     u+1, (f _ b _ u _ d)

     WC D/F+4

     RND 2

     {CH} d/b+1

     d+1, D

     b+1+2, 1+2, b, b

     u+4, 1, 2, 4, 4, WS (Any WS move)

     u+4, 1, 2, 1+2, 1, 3, WS (Any WS move)

     u+4, 1, 2, 1+2, 1, 3, 4, 4, WS (Any WS move)

     u+4, 1, 2, 4, 4, 2, 1+2, 1, WS (Any WS move)

     PHX (1+3 _ 2+4), (F _ B _ U _ D), WS (Any WS move)

     PHX u+4, WS (Any WS move)

     u+1+2, WS (Any WS move)

     PHX 4 ~ 3, (u _ d), WS (Any WS move)

     PHX f+4, 4, WS (Any WS move)

     PHX u+4, 4, WS (Any WS move)

     WC D/F+2, 1, WS (Any WS move)

     WC D/F+2, WS (Any WS move)

     PHX u, WS (Any WS move)

     PHX f+3+4, WS (Any WS move)

     d+1, WS (Any WS move)

                          8X. Michelle Chang

     d+2, 3, 1

     3+4, 4, 4, 4

     3+4, 4, 4, 1

     3+4, 4, 4, D+4

     DH+4, 4

     2, 1, 1, 2, 3, 3, 2, 3, WS (Any WS move)

     1+4, WS (Any WS move)

     1, 1, 4, WS (Any WS move)

     4, 4, WS (Any WS move)

     1, 2, 3, WS (Any WS move)

     d/f+1, 4, WS (Any WS move)

     d/f+2, 3, WS (Any WS move)

     3+4, 4, 4, D+4, WS (Any WS move)

     WC d/f+4, WS (Any WS move)

     d+4, WS (Any WS move)

     d+4, D+4, WS (Any WS move)

     (WS 2 _ 3~2), 1, 4, WS (Any WS move)

     (WS 2 _ 3~2), 4, WS (Any WS move)

     4, 4, D+4, WS (Any WS move)

                          8Y. Nina Williams

     TAC 1+2

     f+3

     d/f+1, 2, 4

     2, f+1+2

     f+4, 3, 4

     f+4, 3, D+4

     f+4, 3, 2

     d/f+3, 2, D+3, 4

     d/f+3, 2, D+3, 2

     WCH 3, 4

     WC 3, 2

     WC 4, 1

     WC 3, N, 4

     WC 4

     WC 2, 4

     f, N, d, D/F, 1+2

     f, N, d, D/F, 3

     f, N, d, D/F, 3+4

     f, N, d, D/F, 4

     d/f+1, 2, F+1+2

     d/f+1, 2, 1, 2, F+1+2

     d, d/b+3

     TAC 3+4

     d+(1+3 _ 2+4)

     QCF, N

     QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

     QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

     QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

     QCF 3

     QCF 4

     QCF 2

     QCF 1, 2

     WC D/F+4

     2, 1, 4

     d/f+1, 2, 1, 4

     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3

     BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3

     BT (1 _ 2), 2, 4

     BT (1 _ 2), 2, 1, 4

     BT (1 _ 2), 2, f+1+2

     BT (1 _ 2), 2, 1, 2, f+1+2

     QCB, N

     2, 1

     d+4, 1, (u _ d)

     d+4, 1, (u _ d), 2

     WS 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

     WS 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

     WS 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

     WS 1, 2, 4

     WS 1+2

     WS 1, 2, F+1+2

     WS 1, 2, 1, 2, F+1+2

     WS 1, 2, 1, 4

     WS 1, 2

     RUN* f+1+2

     RUN 3

     d/f+3, 2, (U _ D)

     d/f+3, 2, (U _ D), 2

     SS 1, B, b+2+4

     SS 1, BH, 2+4

     SS 1, B, 1+4

     SS 1, B, 2+4

     SS 1, B ~ 3

     SS 1, B ~ 3 {HIT}, 1+2

     SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

     SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

     SS 1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

     SS 1, F, 1+2

     SS 1, F, 3

     SS 1, F, 3+4

     SS 1, F, 1, 2, F+1+2

     SS 1, F, 1, 2, 1, 2, F+1+2

     SS 1, F, 4

     SS 1, F, 2

     SS 1, F, 1, 2

     d+4

     WS 3 {HIT}, 1+2

     3, 3, f+2

     TAC (1,2,1 _ 2,1,2), 1+2

     TAC (1,2,1 _ 2,1,2), 3+4

     1, 2, 1, 2, 3, 3, 2, 1, 4, WS (Any WS move)

     d/f+1, 2, 1, 2, 3, 3, 2, 1, 4, WS (Any WS move)

     1, 2, 1, 2, 4, 3, 4, WS (Any WS move)

     1, 2, 1, 2, 4, 3, 4, 2, 4, WS (Any WS move)

     d/f+1, 2, 1, 2, 4, 3, 4, WS (Any WS move)

     d/f+1, 2, 1, 2, 4, 3, 4, 2, 4, WS (Any WS move)

     1, 2, 1, 4, WS (Any WS move)

     d/f+3, 2, 1, 4, WS (Any WS move)

     d/f+3, 2, D+3, WS (Any WS move)

     1, 2, D+3, WS (Any WS move)

     1, 2, D+3, WS (Any WS move)

     WC D/F+4, WS (Any WS move)

     2, 1, 4, WS (Any WS move)

     QCB, WS (Any WS move)

     SS 1, B ~ (Any WS move)

     d+4, WS (Any WS move)

     d, D/F+4, WS (Any WS move)

                               8Z. Ogre

     WS 4 ~ 3

     WC 3, 3, d+3, WS (Any WS move)

                           8AA. Paul Phoenix

     d/f+1

     WC 1+2

     QCF, N

     RUN 3, 4, 4

     RUN 3, 4, d+4

     RUN 3, 4, f+4

     (u _ u/b)+3, 4

     TAC 1, 2, 1, 1+2

     1, 2, 3, 1, 4, WS (Any WS move)

     1, 2, 3, 1, 4, 2, 1, 4, 2, WS (Any WS move)

     f, f, N, 3, 4, d+4, WS (Any WS move)

     2, D+3, WS (Any WS move)

     QCF, N, WS (Any WS move)

     f, f+4, WS (Any WS move)

     f+2, D+3, WS (Any WS move)

     1, 4, WS (Any WS move)

     d+4, WS (Any WS move)

                     8BB. Prototype Jack (P. Jack)

     WCD 3+4

     SIT F

     SIT F, 4

     SIT F, 3

     u/f+3+4, SIT 1, 2, 1, 2

     u/f+3+4, SIT 2, 1, 2, 1

     SIT B

     SIT B, 4

     SIT B, 3

     D/FH+2, 1, 2, F+1

     D/FH+2, 1, 2, D+1

     WC D/FH+1, 2, D+1, WS (Any WS move)

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

     WC D/F+2, D+1, WS (Any WS move)

     WC D/FH+2, 1, WS (Any WS move)

     2, 1, 2, WS (Any WS move)

                          8CC. Roger / Alex

     b+3+4, B

     WC D/F+4, 4, 4

     {CH} WC D/F+4, 4, 4, 4

     (u _ u/b)+2+4

     RUN 3+4

     RUN* 4, 4, 4

     WC D/f+4, 4, 4, WS (Any WS move)

     WC D/f+4, 4, 4, 4, 4, WS (Any WS move)

     f, N, d, d/f, WS (Any WS move)

     d+3+4, 4, 4, WS (Any WS move)

     d+3+4, 4, 4, 4, 4, WS (Any WS move)

                       8DD. Tetsujin / Mokujin

                          8EE.  True Ogre

Owl's Hunt Teleport Behind

     WOG 3+4 ~ f

Owl's Hunt Teleport Left

     WOG 3+4 ~ u

Owl's Hunt Teleport Right

     WOG 3+4 ~ d

     WS 4 ~ 3

     d/f+3+4, D/F

     u/f * 4

     d+3+4, WS (Any WS move)

     WC 3, 3, d+3, WS (Any WS move)

                           8FF.  Unknown

                         8GG.  Wang Jinrei

     b, B+1, (b, b _ BH)

     (2~b _ b+2) {HIT} 1+2

     b+2

     DH+4, 4

     1+4, WS (Any WS move)

     4, 4, WS (Any WS move)

     WC d/f+4, WS (Any WS move)

     d+4, WS (Any WS move)

     d+4, D+4, WS (Any WS move)

     4, 4, D+4, WS (Any WS move)

                           8HH. Yoshimitsu

     (u _ u/b)+4

     B+1+2, (u _ d _ f)

     f, f+1+4, (u _ d _ f _ b)

     WCD 3+4

     FLEA d+3+4 ~ D

     d+3+4, (u _ d _ f _ b)

     IND (u _ d)

     IND 2, D/BH+2, 2, 2, 2

     FLEA (u/f _ u/b)

     (u/f _ u _ u/b)+3

     D/BH+3, 3, [3], [3], [3], N, 4

     MED b

     MED (d _ u)

     MED b+1

     MED d/b+(3 _ 4)

     MED (f _ b)+2

     MED b+(3 _ 4)

     MED 2+3 ~ F

     MED 2+3

     BT d+1+4

     BT d+1+4, BH+1, 1, 1, 1, 1

     BT IND (f _ b)

     BT D/BH+2, 2, 2, 2, 2

     RUN 4

     WC B+1

     b+1, [1], [1], D/BH+3, 3, 3

     b+1, [1], [1], D/BH+3, 3, (f+4 _ N, 4)

     f, F+1+2 * d+1+4

     f, F+1+2 * d+1+4, BH+1, 1, 1, 1, 1

     f, F+1+2, d+3+4

     f, F+1+2, d/b+2, 2, 2, 2, 2

     f, F+1+2 * 2+3 ~ F

     f, F+1+2 * 2+3

     f, F+1+2, u+2+3, 1

     f, F+1+2, u+2+3

     {CH} f, F+2 * d+3+4

     {CH} f, F+2 * d+3+4, (Press Any Button)

     4, 4, 2, 2, 1

     TAC (1 _ 2)

     1, 2, 1, 4, 2, [2], [2], WS (Any WS move)

     2, d+3, WS (Any WS move)

     IND 2, D/BH+2, [2], [2], WS (Any WS move)

     WC D/F+3, WS (Any WS move)

     D/BH+3, [3], [3], [3], [3], WS (Any WS move)

     D/BH+2, [2], [2], [2], [2], WS (Any WS move)

     d+3+4 ~ D

     DH+3+4

     f+3, 4

                        8II. Fighter Specific

Backflip

     u/b ~ b

     f, N, d, d/f, 2

     u/f+3+4 {HIT} ** 4

     u/f+3+4 {HIT} ** 3

     WC 1, [1], [1], [2], [D+1], WS (Any WS move)

     WC 1, [1], [1], [2], [D/F+1], WS (Any WS move)

     SIT F, 3, WS (Any WS move)

     u/f+3+4 {HIT} ** 3, WS (Any WS move)

     SIT B, 3, WS (Any WS move)

     D/FH+1, 2, [1], [2], WS (Any WS move)

     D/FH+2, 1, [2], [1], WS (Any WS move)

     D/FH+2, 1, 2, D+1, WS (Any WS move)

                 9. Special Hidden Moves (SHM)

     {Partnered with Heihachi} b+1+2 ~ 2 ~ 2 ~ 3

Demon's Boar

     {Partnered with Heihachi} b+2

     {Partnered with Kazuya} WC d/f+4, 2 ~ 2 ~ 1

Rainbow Kick

     {Partnered with Law} WCD {1 SEC} U/F+3+4

                   10. Special Tag Moves (STM)

a specific tag team.  To perform the moves in this list, begin with

     QCF+1+2, 5

     D,d/b+2+4, 5

     f+2+3, 5

     WS 1~5, N

     2+4,5

     d+1+2~5 * 2

Heihachi / Jin / Kazuya  - Jun

     f,f+1+2, 5

     f+2+3, 5

     2 {HIT}, b, 5

     b+1+2, 5

     2+4, 5

     b+1+2, 5

     f+2~1~5, 1

     f+2~1~5, 2,1

     f+2~1~5, 2,2, * 1

     f+2~1~5

     f+2~1 ~ 5

     f+2~1~5

Law - Armor King

     f+2~1~5, D

      Lee / Lei / Prototype Jack

     f+2~1~5, D

     f+2~1, 5

     f+2~1, 5

     2 {HIT}, b, 5

     QCF+1+2, 5

     5 ~ U

     2+5

     5, f,f,N,(3 _ 4 _ 1+2)

NOTE: "Any Fighter - Any Fighter" tag-outs won't work when Kazuya is

      partnered with Devil.

                  11. Universal Tag Moves (UTM)

listed player along with any other fighter.  To perform the moves

out to the other selected fighter.  Use these moves to possibly

     SS 1+2, 5

     d+3, 2, 5

     U/F+1+2, 5

     (U/F _ U _ U/B)+4, 5

     3, 3, 2, 5

Armor King

     WC D/F+2, 5

     d/f+3+4 * 5

K's Flicker

     f, F+2, 5

     f, N, d, D/F+2, 5

     3, 4, 3, 5

     1, 2, 3, 4, 3, 5

     u/f, N, 3, d+4, 3, 5

     f, N, d, d/f+3, 5

     {Approach from Left Side}  (1+3 _ 2+4)

     d+3, 3, 3, 5

     3, 2, 1, 5

     d/f+1, 2, 5

     1+3, 5

     b ~ F+4, 5

     d/f+2, 5

     b+1, 5

     WS 1, 5

     {Approach enemy from Behind} (1+3 _ 2+4), 5

Devil / Angel

     SS 2, 5

Rising Uppercut

     f, N, d, D/F+2, 5

     d/f+1, 2, 5

     REW 1+2, 3, 5

     d/f+3+4, 5

     {Approach enemy from Left} (1+3 _ 2+4), 5

     HS D+3+4, 5

Backflip

     [b _ f _ N]+3+4, 5

Crouching Dragon Somersault Kick

     WC (u/f _ u _ u/b)+4, 5

     WC 3, 4, 5

     3, 3, [3], 4, 5

     d+3, 3, [3], [3], 4, 5

     b+1, 2, 1, 5

     WS 2, 5

     FKS 2

     3, 4, 5

Jumping Kick to Somersault

     (u/f _ u _ u/b)+3, 4, 5

     b+2, 3, 4, 5

     f, F+3+4, 5

     WS 3, 4, 5

     WC u, N, 4, 5

Somersault Kick

     (U/F _ U)+4 ~ 5

Ganryu

     {Approach enemy from Right} (1+3 _ 2+4), 5

     b+2, 5

     b, d/b, d, D/F+1, 5

     {Approach enemy from Left} (1+3 _ 2+4), 5

Gun Jack

     d+1+2, 5

     2, 1, 2, 5

     WS 1, 5

     {Approach enemy from Left} (1+3 _ 2+4), 5

     HCF, D/F+1, 5

     f, F+2, 5

Rising Uppercut

     f, N, d, D/F+2, 5

     d/f+1, 2, 5

     d+4, 4, 5

     RF b+3, 5

     3, 3, 3, 3, 5

     LS BT 4, 5

     RS BT 3, 5

     LF b+4, 5

     LF 3, 3, 3, 5

     f, N, d, D/F+4, 5

Jack-2

     {Approach enemy from Behind} 2+4, 5

     SS 1, 5

Double Ax

     d+1+2, 5

     2, 1, 2, 5

     WS 1, 5

Laser Scraper

     b, F+2, 1, D/F+2, 5

     b+1, D/F * 2, 5

Rising Uppercut

     f, N, d, D/F+2, 5

     SS 2, 5

     WS 1, 2, 5

     WS 2, 5

     f+1, 5

     1 ~ 1, 1, 5

     {CH} 1, 2, 1, 5

     d/f+1, 1, 5

     f+1+2, 5

     d/f+2, 1, 5

     3 ~ 2, 1, 1, 5

     WS 2, 1, 1, 5

     2+3, 1, 5

Demon Slayer

     F+2, 5

     b+3, 5

     b+3, 2, 5

     d/b+2, 5

     WS 3

NOTE: These tag-outs won't work when Kazuya is partnered with Devil.

     f, N, D/F+2, 5

     f, N, d, D/F+2, 5

     WS 1, 2, 5

     WC D/F+2, 5

     d/f+3+4 * 5

K's Flicker

     f, F+2, 5

     HNT 1+2, 5

     f, F+2, 5

     f+4 ~ 4 ~ 4, 5

     2, 1, 2, 5

Rock 'n' Roll Circus

     HCB ~ F+1+2

     f, F+2, 5

     d/f+2, 5

Tornado

     {Approach enemy from Right}  (1+3 _ 2+4)

     d, D/B+4, 5

Catapult Kick Low

     WC (u/f _ u _ u/b)+4, 5

     f, F+3+4, 5

     HTM 2, 5

Silver Heel

     b+4, 5

     1+3, 5

     1+2 ~ 2, 5

     4 ~ 4, 3, 3, 5

Panther's Paw

     PAN 2, 5

     BT 2, 5

     SNA 2, 2, 4, 3, 3, 5

     PDH 3+4, 5

Tiger's Strike

     TGR 1, 5

     d/f+2 ~ 1, 5

     RND 2, 1, 4, 5

     WC 3, 2, 1, 4, 5

     RND 4, 5

     WS 2, 5

     PHX d+1+2, 5

     PHX 1+2, 5

     d+1+2, 1+2, 5

     f+1, 5

     1 ~ 1, 1, 5

     {CH} 1, 2, 1, 5

     d/f+1, 1, 5

     d/f+2, 1, 5

     3 ~ 2, 1, 1, 5

     WS 2, 1, 1, 5

Tiger's Claw

     d/f+3+4, 5

     2+3, 1, 5

     4, 3, 2, 5

     d/f+3, 2, 3, 3, 2, 5

     d/f+3, 2, D+3, 2

Geyser Cannon

     d/b+3+4, 5

     d, d/b+3

     d/b+4, 3, 5

     {Approach enemy from Right} (1+3 _ 2+4), 5

     u/f, N, D+3, 2, 5

     [1 _ d/f+1], 2, D+3, 2, 5

     U/F+1+2, 5

     d+3, 2, 5

     [1 _ d/f+1], 2, 3, 3, 2, 5

     d, D/F+2, 5

     3, 3, 2, 5

     d, d/b+4, 5

     WC 3, 3, 3, 5

     u/b+3, 2, 5

     QCB, N, 1, 5

     f, F+1+2, 5

     QCB, N, 3, 2, 2, 5

     WC D/F+2, 2, 5

     QCB, N, 5

     QCF+1, 5

     SS 1, 5

     2, 1, 2, 5

     {Approach enemy from Left} 2+4

     b, d/b, d, D/F+2, 5

     WC D/F+2, 5

     d/f+3+4 * 5

K's Flicker

     f, F+2, 5

     d, d/b+4, 5

     WC 3, 3, 3, 5

     u/b+3, 2, 5

     d/b+2, 5

     1 ~ 1, 1, 5

     d/f+1, 1, 5

     {Approach enemy from Right} (1+3 _ 2+4), 5

     f+4, 5

     d/f+2 {HIT}, 1, 5

Tequilla Sunrise Combo

     WS 2, 1, 1, 5

     d/b+4, 2, 5

     d/f, D/F+2+4, 5

     3, d+3+4, 5

     d/f+2, 5

     FLEA 3+4, 5

     IND 4, 5

     4 ~ 3, 5

     u/f+3+4, 3+4, 5

     SS 2, 5

     f, F+3+4, 1+2, 3+4, 5

Any fighter

     1+2+3+4 * 5

                  12. Special Tag Taunts (STT)

picking a certain tag team.  Special poses can occur at the before

            are chosen.

Heihachi - Lee

Ling - Jin

                         13. Buffered Moves

This section is a list of moves that can be buffered.  This may

multi-throws.  Listed will be the the way to perform the move

-------------

-------------

Ultimate Punch

     TAC 1+2, 1+2, 1+2, 1+2, 1+2

                 14. Sample Tag Combos / Juggles

Listed by the fighter's name will be the name of the partner used

Underneath the names will be the "Universal Tag Move" that is

     U/F+4,5, d/f+1,2,1,2,f+1+2

     3,4,3,5 * 1,2,4

     b+1~5, d/f+3,1

     b+1~5, b+4,3,4

Somersault Kick

     U/F+4~5, qcf+2

     f,F+2,5, f+1,1,1,2,2

     4~4,3,3,5, f,F+2

     d/f+1,1,5, d+4,1

     d/f+1,1,5, d+1, WC d/f+4,3

     d/b+2,5, f,F+1,4

     d/b+2,5, f,F+2

     IND 4,5, b+1,1,1,1,1,1

     4~3,5, b+1,1, b+1,1,1,1,1,1

                              15. Secrets

This section is for secrets within Tekken Tag that you can't find

         Characters

Characters are unlocked only by completing "Arcade" mode. The order

 1) Kunimitsu

 2) Bruce Irvin

 3) Jack-2

 4) Lee Chaolan

 5) Wang Jinrey

 6) Roger / Alex

 7) Kazuya Mishima

 8) Kuma / Panda

 9) Ogre

-------------

Highlight Kuma and then press the "X" or "Circle" button.

-------------

Highlight Eddy and then press the "Start" or "Tag" button.

-------------

Highlight Roger and then press the "X" or "Circle" button.

-------------

Highlight Devil and then press the "Start" button.

---------------

Highlight Tetsujin and then press the "X" or "Circle" button for a

female Mokujin and "Triangle" for a male Mokujin.

modes as selectable fighters.  Tetsujin is in an empty space to the

       Special Outfits

Highlight Ling and then press the "Start" or "Tag" button.

Highlight Jin and then press the "Start" or "Tag" button.

Fight in Law's Orange Outfit

Highlight Law and then press the "Start" or "Tag" button.

Fight in Lee's Black Tuxedo

Highlight Lee and then press the "Start" or "Tag" button.

Unlock Armor King's 3rd Outfit

Beat "Arcade" mode with Armor King.  Highlight him and then press

the Start" or "Tag" button.

Win 10 consecutive matches in "Versus battle" or "1 on 1 Versus"

mode, then select Tetsujin.  Tetsujin will remain gold until the

Another way is to win 10 consecutive matches in "Survival Mode" with

Tetsujin as one of the members of the tag team.  Then for the rest

      Other Unlockables

Unlock Ling's 2nd Movie

Beat "Arcade" mode when selecting Ling as the first fighter in her

--------------

match by pausing the game and selecting "Screen Capture".

        Cool Secrets

------------

team where Kazuya can transform into Devil and vise-versa.  The

Unknown’s Hidden Power

If you have an Analog controller, then you have access to Unknown’s

Hidden Power.  Unlike any other fighter, Unknown has the ability to

change her fighting style at her own free will.  If you decide that

you want to take on a different fighter’s fighting style, then press

the R3 button while in a match.  Unknown will randomly choose a

In "Arcade", "Practice", "Versus", or "Tekken Bowl" mode, choose the

"Random" icon until you get a fighter that is not unlocked yet.  If

you don't get a new fighter, just press the "Select" button and try

during "Arcade" mode.  You can use them before you unlock them, but

the fighter won't be listed until they are actually unlocked.

These are fighters that will go "berserk" after being hit by one of

Devil's laser beams:

--------------

These are fighters that will barely be fazed when hit by True Ogre's

---------------

is hit or when he blocks.  Mokujin will make claning and wood chop sounds.

        Glitch / Error

the "Sunflower Wake Up Call" instead of the "Sunflower".

            Other

-------------

Press "start" and "select" simultaneously to return to the Menu

"SELECT + SQUARE" buttons.

Highlight "Practice mode" while in the main menu. Hold "L2" and then

press "R2" the indicated number of times to select the corresponding

       Number     Stage

       ------     -----

          1       Law (New)

          2       Yoshimitsu (Light snow)

          3       Ling

          4       Hwoarang

          5       Lei

          6       Ogre

          7       School stage (Evening)

          8       Jin (Evening)

          9       Nina (Daytime)

         10       Eddy (Sunset)

         11       King

         12       Heihachi

         13       Eddy (Daytime)

         14       Unknown

         15       Law (Old)

         16       School Stage (Daytime)

         17       Jin (Daytime)

         18       Nina (Night time)

         19       Yoshimitsu (Heavy snow)

         20       Paul

                          16. Tekken Bowl

never released outside of the Tekkenomics website.  My first two FAQs were

might aid in enhancing someone's experience with Tekken Bowl.

anyone.  This section will contain information about bowling in general.

For more info on Tekken Bowl, check out the "Tekken Tag Tournament:

Bowling FAQ" by Wazuya on GameFAQs:

                             16A. Legend

----------------

----------------

 Notation     Meaning

 --------     -------

  2           Scorecard Button (Triangle)

  3           Bowling Button (X)

  4           Back Button (Circle)

  R           Right (On analog controller)

  L           Left (On analog controller)

  Select      Press the "Select" button

  Start       Press the "Start" button

  Default     The default hand for an ambidextrous bowler

  Majority    The hand a bowler will use as its default most of the time

      while knocking over no pins.

     while knocking over atleast one pin.

----------------

----------------

 Notation     Meaning

 --------     -------

  F           Foul (Blue in color)

  G           Gutterball

  -           Miss

  /           Spare

  X           Strike

 Color        Meaning

 -----        -------

 Blue         Color used for a foul ball

 White        Default color

 Yellow       Indicates a split has occured during the first ball

              of a frame

                          16B. Definitions

     No pins were knocked down with the first bowler in a frame.

Miss

     No pins were knocked down with the second bowler in a frame.

     All of the remaining 10 pins were knocked down with the second

     bowler in a frame.

     All 10 pins were knocked down with the first bowler in a frame.

                          16C. Bowlers

       Anna Williams

       Armor King

       Baek Doo San

       Bruce Irving

       Bryan Fury

       Devil / Angel

       Eddie Gordo / Tiger Jackson

       Forrest Law

       Ganryu

       Gun Jack

       Heihachi Mishima

       Hwoarang

       Jack-2

       Jin Kazama

       Julia Chang

       Jun Kazama

       Kazuya Mishima

       King

       Kuma / Panda

       Kunimitsu

       Lee Chaolan

       Lei Wulong

       Ling Xiaoyu

       Michelle Chang

       Nina Williams

       Ogre

       Paul Phoenix

       Prototype Jack (P. Jack)

       Roger / Alex

       Tetsujin / Mokujin

      selected bowler.

       True Ogre

       Unknown

       Wang Jinrei

       Yoshimitsu

                           16D. Secrets

     Unlockable Stages

Characters are unlocked only by completing "Arcade" mode. The order

 1) Kunimitsu

 2) Bruce Irvin

 3) Jack-2

 4) Lee Chaolan

 5) Wang Jinrey

 6) Roger / Alex

 7) Kazuya Mishima

 8) Kuma / Panda

 9) Ogre

--------------

            Other

-------------

Press "start" and "select" simultaneously to return to the Menu

Press the "Select" button to switch between right and left handed.

-----------

When you're up to bowl and you get the charge meter one level above

-------

If you're up to bowl and you do not throw the ball after 5 minutes

copy the pose of their partner when there is a strike.  However, if

Unknown will always copy Jun's poses.

------------

---------------

You can see Dr. B on your left hand side at the bowling alley.  You

you throw the ball.  You should hear a "K.O.", acknowledging that you

were successful.  You can also knock out other spectators.  Just move

your bowler over to the side of the alley that they're on before you

            Hints

----------------

Then make sure that the "Ball Spin" is in the middle, or a little

to the right.  Then make sure that your speed is almost full.  You

                            17. Questions

----------

----------

Q: I have an 80GB PS3 and when I play TTT, it runs really slowly.  Do you

   know anything about this?

   experiencing the same slowness problem.  This is a known issue and is

   displayed at the link below under "80GB PLAYSTATION3 Model CECHE01":

   http://www.us.playstation.com/Support/CompatibleStatus

   TTT should work fine on the original 20GB/60GB models.  The new

   PS3 models don't have PS2 backwards compatibility and will not be

   able to play TTT,

                          18. Special Thanks

Name                    Reason

----                    ------

Paulinstein             For helping me to find more Hidden Moves.

Namco                   For creating another incredible game.

Catlord                 For creating one of the best Tekken movelists,

                        which I used to discover a hidden move in TTT.

Tekken Zaibatsu         For creating one of the best Tekken movelists,

                        and websites.

Ryan 'jra64' Abella     For convincing me to remove partial strings

                        that have no unique properties, and for

                        noticing a grammatical error.

Cloud                   For e-mailing me a Hidden Move for Bryan Fury.

Chrysander              Explaining the Tag Sliding move

MCP                     Explaining the Tag Sliding move

PBeja                   Writing the "New Moves List" FAQ for TTT.

Wazuya                  Writing the "Bowling FAQ" for TTT.

                        19. About Tekkenomics

"Tekkenomics" is the name of the website created by me (Wild Man X),

I'm sorry to announce that the website will remain up, however it will

"Tekkenomics" contains various Tekken related material, some of which

that is difficult to find on any other Tekken based website.  The site

If you're having problems visiting the "Tekkenomics" website at

If you were wondering how we came up with the name "Tekkenomics":

on the PlayStation 1.  At the time, we were also taking Economics

class.  Whenever we would get together to play, we would say that

we were going to study some "Tekkenomics".

So, basically "Tekken" + "Economics" = "Tekkenomics".

There are a few references on the web about the name "Tekkenomics"

that isn't related to us or our website.  There are some members

Tekkenomics_101, and TekkenNomics Jr. that aren't related to us.

Drake the Demon.  The things that are related to us are at: GameFAQs,

                       20. About The Author

I have been a fan of the Tekken series since 2000.  A few of my friends

My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've

wouldn't have learned otherwise.  My FAQs are a way for me to share

Tekken: Dark Resurrection.  So, you can rest assured that I do atleast

know a little bit about what I'm talking about :)

but have not been to any of the arcades in the area in a long time.  I

I hope that you've enjoyed my FAQs!

                             21. Closing

the Tekkenomics website.  When sending e-mail, please make sure that

"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject

name, or it will most likely be deleted.  Also, I only speak English.

I hope you find this FAQ helpful.  Thanks for your time.

                             Tekkenomics

                      Class is now in session!!!

                  Copyright 2000-2009 - Tekkenomics

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has well over 900 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.