Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Life is Strange Reunion screenshot showing Chloe back in the Blackwell bathroom as an adult
Adventure Games As Life is Strange Reunion brings Max and Chloe back, Deck Nine promises it "isn't just for people who sacrificed Arcadia Bay"
Fable image with Big in 2026 branding
RPGs Fable's "shades of gray approach to morality" directly ties into the RPG's living population
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
Games The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
Key art for Kumitantei: Old-School Slaughter showing a close-up of Himari's face, who has hands on her cheek covering her glasses in shock, cut together with the grinning fance of Nyanus, a cat mascot character
Adventure Games These devs are basically making their own Danganronpa that began as "100% a fan game"
The party in The Hundred Line enjoy fireworks under a night sky, with the GamesRadar+ Best of 2025 badge
JRPGs The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Fable image with Big in 2026 branding
RPGs Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
A screenshot from Out of Words showing two stop-motion characters falling through a purple sky
Co-op Games Co-op stop motion adventure Out of Words could be the next It Takes Two
Scarlet Hollow
Horror Games Scarlet Hollow's fifth chapter is full of terrifying revelations, but I'm too busy chasing a hot mom to notice
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
  1. Games
  2. Adventure
  3. Tell Me Why

With Tell Me Why, Dontnod will explore how shifting perspectives and false memories can shape a lifetime

Features
By Josh West published 23 July 2020

Dontnod details the story, characters, and world of Tell Me Why, as well as its all-important collaboration with GLAAD

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: Dontnod Entertainment)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Dontnod has always had a fascination with the inner machinations of the mind. This studio has always made memory a central pillar of its mechanical and narrative design. Vampyr, Life is Strange, and Remember Me – not to mention the upcoming Twin Mirror – are all focused around this idea of memory manipulation and recollection, of the obfuscation and reframing of experiences once lived but long forgotten. Dontnod is about to put its immeasurable experience in this space to the test as it looks towards its latest adventure, Tell Me Why. 

"Every time that we start a new game, we want to tell a new story. We make games to tell deep stories with strong, original characters that can touch people's lives," Florent Guillaume tells me. "For this game, we wanted to tell the stories of identical twins that are deeply connected by a strong, supernatural bond – one that allows them to share their feelings, their thoughts, and their memories." 

That, the game director explains, is "the key mechanic for the game" and I can't say that I'm surprised by that revelation. What I am surprised by is just how far the studio is taking the concept. Tell Me Why is an intimate thriller that will explore the loving but troubled childhoods of Tyler and Alyson Ronan, twins reunited after a decade apart. 

You may like
  • The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
  • In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"

Told across three episodically released chapters in summer 2020, Dontnod will take us on a journey to Delos Crossing, Alaska, before leaving us there to untangle the mysteries of the twins' past and to help shape the future course of their lives. You'll do that in a literal sense, as the decisions that you make throughout will help the story take shape. In its seventh game, Dontnod is exploring whether our memories are ever more than a matter of perspective.

A matter of perspective

(Image credit: Dontnod Entertainment)

Unlike Vampyr, Tell Me Why isn't going to be a massive departure from the type of core play that helped propel Dontnod from independent-upstart to a chief purveyor of narrative-driven adventure in the games industry. It'll be an expansion of its work on Life Is Strange, simple and effective play guided by decision making. This means that you'll be free to explore Delos Crossing at your leisure, you'll have the space to speak with the town's local inhabitants, and the time to explore and strengthen the familial bond between Tyler Ronan and his twin sister Alyson.

Dontnod doesn't aspire to change those fundamentals because it wants you to be able to engage and enjoy the story it is trying to tell, regardless of your experience with the language of the interactive medium. "We create and tell stories at Dontnod; we don't want to have super-complex gameplay because we don't need to," Guillaume explains. "We rely on classic adventure gameplay because we are trying to place players inside of our games. We invite players into the world and give them the time to dig in and connect with the story and characters." 

(Image credit: Dontnod Entertainment)

"We allow the player to decide which story they want to explore and which of the twins to believe."

Florent Guillaume

Dontnod is investing in a strong narrative hook and a new key mechanic for you to explore its characters, story, and world. The hook is rooted in the belief that children are more susceptible to forming false memories than adults; the mechanic in an understanding that the experiences, events, and emotions that we are able to remember as children can ultimately shape who we become as adults. Tell Me Why explores the intersection between these two ideas, as twins reunite to recall and reconsider points of conflict in their formative years. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"The twins can recall and project their memories, relive them, and share them together. And because we have these two lead characters – you don't just play as Tyler or as Alyson, you get to play as both of them as the story unfolds – we are able to explore the question of perspective," Guillaume tells me, though the reasons behind the twins' estrangement and reunion is under wraps for the time being. "They haven't seen each other for 10 years – they were children at the time – so they may have different perspectives and they may remember events differently."

"You know, your childhood memory of an event might not be an accurate [reflection] of what actually happened," Guillaume continues, explaining you will have the opportunity to ultimately decide which version of events is canonical in Tell Me Why, with that decision ultimately affecting the branching pathway of the narrative. "So we play with the notion of memory. We play with the notion of perspective. We allow the player to decide which story they want to explore and which of the twins to believe." 

Close collaborations

(Image credit: Dontnod Entertainment)

Dontnod setting perspective and false memories as the groundwork for a new experience is interesting enough, but it isn't the only reason Tell Me Why has turned heads. The games industry has long struggled with representation, inclusivity, and diversity, especially with respect to its leading protagonists.  Major studios have a habit of failing to accurately reflect the breadth of people that play and Dontnod is hoping to inspire change with its upcoming release. 

You may like
  • The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
  • In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"

Tell Me Why will be the first game from a major studio to feature a playable transgender lead character. Guillaume tells me that Tyler wasn't always going to be a transgender man in Tell Me Why, but rather that Dontnod landed there as it began to sure up its story and central concept. "When we started work on the game, this was not part of the initial plan. When we signed with Microsoft, we didn't sign and go, 'OK, we need to get a game with a representative character!' We came in with this initial idea and, as we developed the characters and the story, because we are talking about twins in this game, two identical people, we wanted each of the characters to be unique and to be representative of their own identity."  

"That's when we came up with this idea, this really strong idea," Guillaume continues, explaining that the studio didn't want to force it, but rather settle on something that it knew it could handle respectfully, that would make sense for the story and characters. "It was something we wanted to tell our audience. It was something that we believed in, but it became very clear to us that we needed to research the transgender community – that we needed to reach out and get help – to make sure that we told this story in a meaningful and in a respectful way."

(Image credit: Dontnod Entertainment)

"Tyler is a fully-realised, endearing character, whose story is not reduced to simplistic trans tropes."

Nick Adams

Dontnod is developing Tell Me Why with guidance from a number of LGBTQ, cultural, and mental health advocacy groups in support of its characters, story, and themes – such as the Huna Heritage Foundation, CheckPoint, and GLAAD, the Gay and Lesbian Association Against Defamation. "Microsoft and Dontnod have approached Tyler with a real commitment to authenticity," Nick Adams, director of transgender representation at GLAAD, told me over email. "Tyler is a fully-realised, endearing character, whose story is not reduced to simplistic trans tropes. Creating a playable lead trans character – and taking such care to get it right – raises the bar for future LGBTQ inclusion in gaming."

Guillaume tells me that GLAAD also assisted with the casting of Tyler, who is voiced by trans actor August Black, and the organisation has consulted with the game maker throughout development on everything from story, dialogue, character design, and has helped the studio to better understand the "history of representation in the media, and the struggle that the committee faces." The goal, Guillaume assures me, was to ensure that Tyler is a multi-dimensional and genuine character, one that can avoid the many harmful stereotypes and tropes that have affected the transgender community across the spectrum of entertainment mediums. 

"It was really enlightening for us, and it helped us along the way to get to get to a point where we have a character that we really believe in. We strongly love this character – both of them, Tyler and Alyson [voiced by Erica Lindbeck] – and that's what we're looking for. We tell the stories for them, for the characters. The story wouldn't exist without the characters."

A growing medium

(Image credit: Dontnod Entertainment)
Extended Reading

(Image credit: Rare)

Matt Booty interview: The head of Xbox Game Studios talks Project Scarlett and the desire to "deliver a game every three to four months"

Guillaume has been making games for close to 15 years now, but for him the reveal of Tell Me Why feels like a watershed moment. It was Life Is Strange, after all, that convinced him to leave Ubisoft Montreal after close to a decade. "I played Life Is Strange and it put me into the shoes of this character, Max. I didn't think it would be for me, you know; I didn't have a connection to this character or this story. But as I played I got so deeply connected to this character and I had so much empathy… I was just blown away by it," says Guillaume. 

"I was working at [Ubisoft)] at the time. I was like, 'OK, I want to work with them!' so I resigned and joined Dontnod a few months later," Guillaume laughs as he recalls this story, it took just three episodes of Life Is Strange to release to convince him that he wanted to be creating Dontnod's particular brand of universally relatable games. "You know, we don't just push buttons anymore in games. We're not just here for a challenge, or to compete with one another; we can do greater things. That's what I see in video games and that's why I think games like Life Is Strange and Tell Me Why are important."

Guillaume accepts that the industry still has a long way to go when it comes to representation and inclusivity in the characters entrusted to lead major studio releases, but he believes that it's the mere existence of something like Tell Me Why that can highlight that it is moving in the right direction. "I would say that video games have a special ability to connect a player with a character. When you watch a movie, you get to watch a great story and great characters. But in games you get to play as that character. You get to embody that character. I think that's a really strong power that games have."

"The medium is opening up, it has reached a certain point of maturity where we can explore a lot of different themes and subjects. For Dontnod, today, we are all very happy – we are proud – that we are able to have a character that is going to be representative for a lot of people," Guillaume tells me. "I think the medium has opened up for this kind of game, for this type of more mature, more profound story. I'm excited about that and I'm really excited to develop more stories like this in the future."

Tell Me Why episode one (of three) will launch August 27, 2020, on Xbox One, Xbox Game Pass, and PC. 

CATEGORIES
PC Gaming Xbox One Platforms Xbox
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
 
 
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
 
 
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
 
 
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
 
 
Life is Strange Reunion screenshot showing Chloe back in the Blackwell bathroom as an adult
Adventure Games As Life is Strange Reunion brings Max and Chloe back, Deck Nine promises it "isn't just for people who sacrificed Arcadia Bay"
 
 
Fable image with Big in 2026 branding
RPGs Fable's "shades of gray approach to morality" directly ties into the RPG's living population
 
 
Latest in Adventure
Zoomed-in, cropped box art for Pokemon FireRed shows Charizard roaring.
Pokemon "The biggest time save in nearly a decade of Pokemon speedrunning" has been discovered in FireRed
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
Ditto and Onix in Pokemon Pokopia
Pokemon Minecraft griefing returns in Pokemon Pokopia as player ruins "public island for co-op building" with 0 guilt
 
 
Pikachu on a brick path looking up over its shoulder into the foreground
Tabletop Gaming If you want to collect Pokemon cards again like me, this is the best place to start
 
 
A Wandering Villager and a Llama and followed by a crowd of other Minecraft mobs
Minecraft All Minecraft mobs, from passive pigs to hostile piglin brutes
 
 
Pokemon Pokopia Mosslax
Pokemon New Pokemon Pokopia update addresses early-game softlocking and more, because we all deserve to meet Mosslax ASAP
 
 
Latest in Features
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
LATEST ARTICLES
  1. Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
    1
    Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
  2. 2
    Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
  3. 3
    Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
  4. 4
    The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
  5. 5
    3 new to Netflix movies I recommend you watch this weekend (March 21 - March 22)

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...